Falling! by MegaBr

[raw]
made by MegaBr for Ludum Dare 48 (JAM)

Falling!.png

Imagem 1.png Imagem 2.png Imagem 3.png

Go deeper and deeper into the hole that gets stranger and stranger.

1,2,3,4 keys to resize the screen | Alt + Enter - Fullscreen | AD - move | W - jump | Mouse Left Button - Shoot

[Bug Fixes] A version with the following bug fixes was added to download gml Fixed - Enemy path after player's death "Stopped and bad animation" - Die during transitions "This was fun to see on livestreams" - Laser drone inside the walls "And consequently the 'the laser that was not fired'" - Music restart "Boring, isn't it?" - Surface of cave and hell when switching between window and fullscreen "Torch and fire effect" - Wrong enemy position on Overworld02 "I think doing speedrun just got harder" - Three tiles on Overworld03 "I'm a perfectionist" - A rare game freeze after the player's death "Hideos and I witness only once" Improved - Window border "What if you want to move the window? or close the game?" - Memory leak (game_restart() "It's not a good idea") - Black screen flashing when changing the resolution on the fullscreen "Just ... why?" - Pixel Perf— "No pixel fans, Hideos did not approve this" "But it’s my fault for doing a multiplication where it wasn’t necessary" "Fortunately, if you put it in full screen and press key 1, the pixel perfect works o(≧▽≦)o" Check if the .zip you downloaded is named "Ludum Dare 48 Fixed Definitive", yesterday I updated some things and when I saw it I still had others.

The version sent during the 72 hour period is still there

Ratings

Overall 1293th 3.295⭐ 24🧑‍⚖️
Fun 1357th 3.045⭐ 24🧑‍⚖️
Innovation 1631th 2.636⭐ 24🧑‍⚖️
Theme 929th 3.636⭐ 24🧑‍⚖️
Graphics 773th 3.795⭐ 24🧑‍⚖️
Audio 1118th 2.818⭐ 24🧑‍⚖️
Humor 959th 2.611⭐ 20🧑‍⚖️
Mood 1528th 2.95⭐ 22🧑‍⚖️
Given 23🗳️ 20🗨️

Feedback

ipodtouch0218
27. Apr 2021 · 01:46 UTC
It's a bit frustrating that you can't see the beginning of the next room, it sorta makes the game trial and error based on where you choose to jump down. Solid platforming controls regardless.
Archock34
27. Apr 2021 · 02:01 UTC
I really like the style of the graphics and sound, the levels are simple and the theme is very well applied, only a few bugs would need to be corrected!
Hideos
27. Apr 2021 · 04:30 UTC
@archock Thank you! You made my day, seriously, this is my first time creating a song, but glad you like it :laughing:. And about the bugs, don't worry, we will adjust as soon as the jam is over
Hideos
27. Apr 2021 · 04:38 UTC
Hey @ipodtouch0218 glad you liked the controls. About not being able to see the beginning of the room, this is the main mechanics of the game, making a very challenging challenge for the player and in a way forcing him to remember the strategic points of each room
CanvasDEV
27. Apr 2021 · 16:33 UTC
ksks forgot cat mario, but vetical
omnes ludos
27. Apr 2021 · 16:37 UTC
nice graphics!
Hideos
27. Apr 2021 · 21:22 UTC
@omnes-ludos Thanks!
anactualhuman
27. Apr 2021 · 22:55 UTC
Nice graphics and platforming. Also one extra star for the Bingus profile picture.
Gargantus
27. Apr 2021 · 23:05 UTC
I really like the simple graphics and the idea. My only issues is that the transitions should have been a bit faster and also you can pretty much skip every area past overworld without fighting
mauriciomunky
27. Apr 2021 · 23:08 UTC
I just couldn't get past the third screen :( The enemies are very hard to kill!
MEGA Marlon
27. Apr 2021 · 23:11 UTC
Love the toughness of the game. I like the trial and error aspect, it makes it really rewarding when you get far through the cave. Good entry!
bubbadubc
27. Apr 2021 · 23:11 UTC
well I was captivated by the thumbnail and agree that the graphics fit well together. That is a plus!
The controls are good, actually, but the game itself is trial and error and that's old real fast. also the hit box is too big on either the player or the enemy but I was dying with maybe a pixel of room between them.
The audio is pretty good too, sound effects matching with the music.
Keep doing it!
Limonado
28. Apr 2021 · 01:13 UTC
10/10 would play again
mockthebear
28. Apr 2021 · 03:00 UTC
The controls are good, the art too! But i dont deal very good with those insta-kills-repeat games thing. But thats something personal, still got an 5/5 from me
Hideos
28. Apr 2021 · 03:55 UTC
@anactualhuman lol thanks man i appreciate you
Hideos
28. Apr 2021 · 15:47 UTC
Hey @mockthebear , thanks for the rating, and about the trial and error, we agree with you and we will fix the level design after Ludum Dare
Hideos
28. Apr 2021 · 15:47 UTC
Thanks @limonado
Hideos
28. Apr 2021 · 15:49 UTC
@mauriciomunky We will improve the level design after Ludum Dare to make it a little less frustrating
🎤 MegaBr
28. Apr 2021 · 16:56 UTC
In my defense, level design was my last priority. ![pepe_sad.png](///raw/b06/f2/z/41527.png)
SrRinio
29. Apr 2021 · 16:49 UTC
The pixel art style is great, but the game is really short D:
🎤 MegaBr
29. Apr 2021 · 17:39 UTC
@srrinio Sorry about that, one of the first things that Hideos did was the tile set but I was still programming the player's movement and I was always trying to do something well done and some useless details? Did anyone notice the contact effect of the jump at the edges of the platforms ? (although it is still a little wrong due to the edges of the platforms)
And oh no. I found another game freeze while writing this message.

But thanks for the feedback ![peepo_love.png](///raw/b06/f2/z/419df.png)
🎤 MegaBr
29. Apr 2021 · 18:07 UTC
Ok... the freeze only occurs if you do something very specific in overworld02 (it's always him) and I promised not to change the definitive version until the end of the ludum dare, so ... this will not ruin your experience with the game.
NinjaCatz
30. Apr 2021 · 13:23 UTC
Not a bad idea. The graphics are minimalistic. The first level is the most difficult for me, unlike other levels.
Solah
01. May 2021 · 17:14 UTC
Very cool platformer, it is just frustrating that fighting isn't encouraged (3/4 hits to kill an anemy, 1 hit to die) and that dodging is a better strategy at every point. I think your music loops are too short, making them very repetitive, but your graphics are great! The gameplay is perfect also, well done!
Weirdybeardyman
03. May 2021 · 13:32 UTC
It looks cool, and it's a cool idea but man is it hardcore. It just takes too many hits to kill enemies and they're too fast, and you fall between levels too quickly to dodge spikes, I guess you're supposed to remember where the spikes are but then the eyes come for you anyways. Nice entry though, I just wish I could progress through it.
diabolical-sloth
03. May 2021 · 16:46 UTC
nice pizel art but it's a bit brutal at the start to be honest
YaBoyCJ
08. May 2021 · 12:44 UTC
Great Artstyle and very fun Platformer, but fighting sadly isnt really a good idea since it takes a long time to kill an enemy. Otherwise, pretty fun! Check out my game as well if you could! :)
SleepyStudios
16. May 2021 · 17:05 UTC
Judging by the graphics I thought it was gonna be nice and casual but it was super unforgiving. I never felt like the game was unfair though, I liked having to try out a few different paths until I got the one that I thought was the best one. Nice work!