Falling! by MegaBr


Go deeper and deeper into the hole that gets stranger and stranger.
1,2,3,4 keys to resize the screen | Alt + Enter - Fullscreen | AD - move | W - jump | Mouse Left Button - Shoot
[Bug Fixes] A version with the following bug fixes was added to download
gml
Fixed
- Enemy path after player's death "Stopped and bad animation"
- Die during transitions "This was fun to see on livestreams"
- Laser drone inside the walls "And consequently the 'the laser that was not fired'"
- Music restart "Boring, isn't it?"
- Surface of cave and hell when switching between window and fullscreen "Torch and fire effect"
- Wrong enemy position on Overworld02 "I think doing speedrun just got harder"
- Three tiles on Overworld03 "I'm a perfectionist"
- A rare game freeze after the player's death "Hideos and I witness only once"
Improved
- Window border "What if you want to move the window? or close the game?"
- Memory leak (game_restart() "It's not a good idea")
- Black screen flashing when changing the resolution on the fullscreen "Just ... why?"
- Pixel Perf— "No pixel fans, Hideos did not approve this"
"But it’s my fault for doing a multiplication where it wasn’t necessary"
"Fortunately, if you put it in full screen and press key 1, the pixel perfect works o(≧▽≦)o"
Check if the .zip you downloaded is named "Ludum Dare 48 Fixed Definitive", yesterday I updated some things and when I saw it I still had others.
The version sent during the 72 hour period is still there
| Link | https://torini.itch.io/falling |
| Original URL | https://ldjam.com/events/ludum-dare/48/falling |
Ratings
| Overall | 1293th | 3.295⭐ | 24🧑⚖️ |
| Fun | 1357th | 3.045⭐ | 24🧑⚖️ |
| Innovation | 1631th | 2.636⭐ | 24🧑⚖️ |
| Theme | 929th | 3.636⭐ | 24🧑⚖️ |
| Graphics | 773th | 3.795⭐ | 24🧑⚖️ |
| Audio | 1118th | 2.818⭐ | 24🧑⚖️ |
| Humor | 959th | 2.611⭐ | 20🧑⚖️ |
| Mood | 1528th | 2.95⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 20🗨️ |
The controls are good, actually, but the game itself is trial and error and that's old real fast. also the hit box is too big on either the player or the enemy but I was dying with maybe a pixel of room between them.
The audio is pretty good too, sound effects matching with the music.
Keep doing it!
And oh no. I found another game freeze while writing this message.
But thanks for the feedback 