Clickacabra by foolmoron

[raw]
made by foolmoron for LD33 (COMPO)
CLICKACABRA
Use your clicking powers and Chupacabra army to take over the world in this Ludum Dare 33 clicker game!

!! RUNNING THE GAME IN A NEW WINDOW MAKES IT RUN A LOT FASTER WHEN IDLING THAN IN A BACKGROUND TAB !!

-CLICK THE SKY DURING DAYTIME TO KILL LIVING PEOPLE
-Click icons to buy Chupacabras and other things!
-Chupacabras turn Dead people into Flesh at night, which you can use to buy more things!
-Go until infinity! (try to collect more gems than your friends?)

Ratings

Coolness 50% 3
Overall 3.26 347
Fun 3.11 406
Graphics 2.46 771
Humor 3.15 274
Innovation 2.85 561
Mood 3.12 373
Theme 3.43 448

Feedback

aeveis
24. Aug 2015 · 05:24 UTC
Pretty fun! I'm still letting it go on in the background. The biggest for me is that button clicking doesn't detect unless there's both a down and release on the button itself. There's also a bit of lag on the button after a while.

Visually I think if the buttons looked more press-able- It was hard to distinguish for the stats.

Design wise it seems the first bottleneck is the puppies- once you upgrade that things go a lot smoother and faster. After though it gets bottlednecked by the day walkers- it generates much slower than everything else, and so I need to wait a long time for just that so I could build more nests. I think it could be interesting to reach points where different bottlenecks appear, and so the player has to focus on upgrading a different thing - I guess that probably involves tweaking with the upgrade values.
ruthiepee
24. Aug 2015 · 20:16 UTC
I adore this game, and the abstract representations of the units. What makes this game fun after playing it for some time is the balance between clicker game --> idle game. I'm leaving it open in a window for a while, need more puppies!
rotpar
25. Aug 2015 · 04:01 UTC
Very, very interesting! I played for a while.
Kalkatos
25. Aug 2015 · 04:29 UTC
Human population is being replaced by Chupacabras! It's evolution, baby! :P
uvwar
26. Aug 2015 · 22:59 UTC
Maximum Chupas
hgcummings
26. Aug 2015 · 23:38 UTC
Interesting concept, definitely fits the theme well. I found it a little too abstract and did feel a bit too much like just pushing numbers around, but with some stronger visuals around the core mechanic I can see it being a bit addictive.
A Flat Miner Studios
27. Aug 2015 · 00:05 UTC
Nice. Still playing...
01010111
29. Aug 2015 · 17:53 UTC
Really cool game! I thought the day/night cycle was a really interesting thing to have in a clicker game, and I really like the interaction between the day/night, chupas/daywalkers, dead/flesh stuff. I did quickly find that there was nothing really to spend my flesh on - once I was generating chupas/walkers, clicking to get one while I had thousands felted like a waste / there was no point on spawning more chupas because I was already converting more dead to flesh per second than I needed - also making the flesh harvesting not necessary / the puppies already have my people population into the millions so I don't want to click them, so now I'm just idling waiting to spawn more daywalkers. I do like the diamonds for some reason. At first they seemed unnecessary, but now I want more...
chrissou
29. Aug 2015 · 21:09 UTC
Nice clicker game
BtheDestroyer
01. Sep 2015 · 02:59 UTC
Pretty good game, kind of similar to mine, actually. Just a bit more... morbid ;)
KilledByAPixel
07. Sep 2015 · 23:02 UTC
- good concept for clicker game, day night cycle works well to give player time to buy stuff
- better art would really help
- an ending would be nice, just to feel some kind of resolution
- it should say the name of things on each icon
- needs to show more stats, like how many days have i been playing, how many people died total, etc.
- i didn't find any diamonds :(