Clickacabra by foolmoron
CLICKACABRA
Use your clicking powers and Chupacabra army to take over the world in this Ludum Dare 33 clicker game!
!! RUNNING THE GAME IN A NEW WINDOW MAKES IT RUN A LOT FASTER WHEN IDLING THAN IN A BACKGROUND TAB !!
-CLICK THE SKY DURING DAYTIME TO KILL LIVING PEOPLE
-Click icons to buy Chupacabras and other things!
-Chupacabras turn Dead people into Flesh at night, which you can use to buy more things!
-Go until infinity! (try to collect more gems than your friends?)
Use your clicking powers and Chupacabra army to take over the world in this Ludum Dare 33 clicker game!
!! RUNNING THE GAME IN A NEW WINDOW MAKES IT RUN A LOT FASTER WHEN IDLING THAN IN A BACKGROUND TAB !!
-CLICK THE SKY DURING DAYTIME TO KILL LIVING PEOPLE
-Click icons to buy Chupacabras and other things!
-Chupacabras turn Dead people into Flesh at night, which you can use to buy more things!
-Go until infinity! (try to collect more gems than your friends?)
Ratings
| Coolness | 50% | 3 |
| Overall | 3.26 | 347 |
| Fun | 3.11 | 406 |
| Graphics | 2.46 | 771 |
| Humor | 3.15 | 274 |
| Innovation | 2.85 | 561 |
| Mood | 3.12 | 373 |
| Theme | 3.43 | 448 |
Visually I think if the buttons looked more press-able- It was hard to distinguish for the stats.
Design wise it seems the first bottleneck is the puppies- once you upgrade that things go a lot smoother and faster. After though it gets bottlednecked by the day walkers- it generates much slower than everything else, and so I need to wait a long time for just that so I could build more nests. I think it could be interesting to reach points where different bottlenecks appear, and so the player has to focus on upgrading a different thing - I guess that probably involves tweaking with the upgrade values.
- better art would really help
- an ending would be nice, just to feel some kind of resolution
- it should say the name of things on each icon
- needs to show more stats, like how many days have i been playing, how many people died total, etc.
- i didn't find any diamonds :(