The Forgotten World by QueenOfSquiggles

[raw]
made by QueenOfSquiggles for Ludum Dare 49 (JAM)

This is a small game (maybe more of a demo) for what could be a much larger game. fungal_patch2.gif

Update Oct 9th (Crashes Fixed!

There were some internal bugs :bug: that caused a crash when not in debug mode. So for me that only happened on exported versions of the game. It came down to using too many "yield" statements which are not handled in the best way by Godot 3.4, so I had to swap those out. In addition to this major bugfix, I added a balancing problem where the player had no time to prep for the bullet hell after a dialogue in the battle. I added a 0.5 second gap so the player can prep. A side effect of the bugfix is the player's health will go below zero, and then the combat will end after the attack ends. As much as I hate how it looks, it fixed the problem where losing a battle crashed the game (which looked like freezing in the HTML versions.) Overall this version should be the most "stable" of all.

This version of the game is titled "TheForgottenWorld Jam Bugfix3"

Update Oct 8th (Animations Fixed!)

When I made this game I was using a custom importer for Godot that allowed me to use aseprite files directly instead of needing to export each individually. This saved me a lot of time but there are 4 different importers available and only 1 of them that I found works for me. For the previous versions I was using one that didn't work because it wouldn't set my animations to loop, and any attempt to change that was reverted as soon as I reloaded the project. In this latest bugfix I replaced the importer with one that actually works. The HTML web playable version is now updated to this animation fix version. All previous versions are still available if you feel this is going to far for what is allowed for bugfixes.

This version is "TheForgottenWorld Jam Bugfix2"

Update Oct 7th (Bugs Fixed!)

Previously there were a couple bugs with persistent data in the game. In addition there was a bug where certain combatants :skull: would attack even when you are in the menu and cannot dodge. The save data bug deleted every persistent object once one of them was deleted, so now there are 2 enemies in the first level (as was intended). This bugfix version is purely mechanical. Theoretically there should be no more crashes.

This version of the game is titled "TheForgottenWorld Jam Bugfix1". ~~The web version will automatically use this one.~~

Basic Outline

There was a fissure in the middle of town and you fell down into it. You found a strange fungal waste, some friendly creatures and some not so friendly creatures.

The web version should work just as good as desktop versions. If you're getting stutter or something maybe switch to a desktop version for better performance.

Controls

Controller/Gamepad

Theoretically this game has full controller compatibility. However, I was only able to test with a knock-off xbox 360 usb controller so I can't say if any controller will work. It uses Godot's built-in controller support so I'm hoping it works for you.

Mouse & Keyboard

Movement = WASD, Arrow Keys Interact/Proceed Dialogue = Z, Enter, Left Mouse Click

Theme Explanation

I wasn't able to make as much as I would like thanks to mental instability. Therefore I followed the theme perfectly!!! (I'm doing much better now)

Inspiration

This game is mainly inspired by Undertale and Deltarune. I was hoping to iterate on mechanics from both of those games.

Future Plans

I think that in its current state, this is fine for a Jam game, but I want to make it a bit more than it is now. To follow my inspiration I want to make more thematic and interesting battles, more interesting story. I will of course keep my two little lads I made.

Credits

I used a lot of Kenney assets for blockouts and in the initial phases. All art, music, code, etc... are made by me excepting the tools I used and the Godot plugins. I used Kenney Fonts as well in the game.

More Screenshots

hallway_walk.gif Walking through

starting_screen.gif A strange world

talking_skull.gif A friend?

Tools:

  • Godot
    • Dialogic
  • Aseprite
  • LMMS

Ratings

Overall 1422th 2.867⭐ 32🧑‍⚖️
Fun 1381th 2.717⭐ 32🧑‍⚖️
Innovation 1527th 1.8⭐ 32🧑‍⚖️
Theme 1523th 1.893⭐ 30🧑‍⚖️
Graphics 1148th 3.083⭐ 32🧑‍⚖️
Audio 908th 2.75⭐ 32🧑‍⚖️
Humor 583th 3.196⭐ 30🧑‍⚖️
Mood 986th 3.19⭐ 31🧑‍⚖️
Given 21🗳️ 36🗨️

Feedback

Sceef
04. Oct 2021 · 20:21 UTC
So cuty
baknik
04. Oct 2021 · 20:21 UTC
I enjoyed the pixel art and 2D shadows.
d3w
04. Oct 2021 · 20:24 UTC
I just wanted banana, but then that guy hit me and game just hanged...
kumber
04. Oct 2021 · 20:27 UTC
I really liked the sassy skulls. Well done!
SlimmerBurger
04. Oct 2021 · 20:27 UTC
Really cool game, but I can definitely see the undertale inspiration
Spolarium
04. Oct 2021 · 20:34 UTC
Awesome game, I dig the story and the concept, also love the humor there as well!

Though I did notice some bugs, whenever I interact with something, there's a chance that I would be unable to move. There's also when you get 0 HP, you could still move (you die once you got hit again, but still feels strange imo), then my game freezes after I died.

This is really cool tho, would love to see the full game
DarthBoseiju
04. Oct 2021 · 21:16 UTC
I enjoy the unpleasant music. I do also feel like that guy you talk to early is definitely you or someone doing the jam. Undertale inspiration is clear, and it still works here! I did get stuck talking to a big skull though - game wouldn't let me move out. It's a cool start!
LDJam user 236935
05. Oct 2021 · 18:41 UTC
Coulda sworn I've played a game like this before. Can't quite put my finger on it. Got into a loop of saving right off the bat that took some fenagling to get out of. It was also strangely difficult to actually start a new game. The UI needs work, and you probably shouldn't be able to move into objects you can't see through, that gets a little awkward. Still, good effort.
Haematite
05. Oct 2021 · 18:52 UTC
This game reminds of Undertale, great job. Really liked the feel of the game, great atmosphere. Unfortunately the game crashed during one of the fights, but I enjoyed it up until then!
rubr
05. Oct 2021 · 18:58 UTC
Fun little Undertale-like game! A bit unpolished, but that is often the nature with jam games. I had a lot of fun exploring it, though!!

It did freeze at the not-Sans and not-Papyrus battle, with the following errors.
![Capture.PNG](///raw/66d/8/z/4726d.png)
![Capture2.PNG](///raw/66d/8/z/47270.png)
gamebuilder
05. Oct 2021 · 19:02 UTC
I couldn't get very far as I kept encountering a bug where the game would freeze during a dialogue. But aside from that, I like the pixel art and color scheme. The shadow effects and music are also very good.
Misfire_dev
06. Oct 2021 · 09:35 UTC
maaaaaaan i loved it :D such a cute entry, i dont know if you fixed the bugs or what but i didnt have any so i had a great time :)
Wbertrand
07. Oct 2021 · 00:08 UTC
I really liked the art style! The character walk animations are prefect. I ran into the same RuntimeError reported above, but was able to talk to some of the characters, and I had fun exploring the underground!
Katelyn D
07. Oct 2021 · 08:01 UTC
This reminds me of Undertale, in a good way! The art is super charming. I also like how the lighting obscures the map based on the character's position; it creates a feeling of claustrophobia. I unfortunately couldn't finish playing because I ran into a bug while battling - the game froze when my heart icon touched the border of the box. Otherwise this game is a great play and has an impressive amount of mechanics for a game made in 3 days!
VPhyre
07. Oct 2021 · 15:48 UTC
A very interesting prototype. I liked the influence that games like Undertale have on your project hahaha.

The graphics are nice, good old 8 bit pixel art.

The sound is also interesting, and if I may suggest I would tell you to just turn the volume down a little bit, or put some volume control on.

Controls are simple and functional.

When I finished playing your game, I got a little "want more" taste. I hope you take this game forward and turn it into something bigger.

Good job!
🎤 QueenOfSquiggles
07. Oct 2021 · 19:37 UTC
@d3w @spolarium @darthboseiju @threaded-lama-digital @haematite @rubr @gamebuilder @misfire-dev @wbertrand @katelyn-d @vphyre Thank you all for playing my game. I did a small bugfix (changes noted in my main post). If you want to try the game with at least fewer bugs it is currently live at the same link as before. I'm hoping to also fix the bug where most of the animations don't play for things I made animations for. All battling enemies as well as the talking skulls are supposed to have animations, it just won't play.
thetotemguy
08. Oct 2021 · 23:43 UTC
I liked the use of shadows, it added to the environment.
jitspoe
09. Oct 2021 · 01:25 UTC
Decent amount of content for the given time frame. I feel like maybe it's a little TOO close to the games you were inspired by, though. Might want to find ways to make it more unique.
Omiya Games
09. Oct 2021 · 19:32 UTC
I promise to write a more full-fledged comment, but in the meantime, here's the live-recording:
https://youtu.be/8_LZxCDpWIE?t=1978
🎤 QueenOfSquiggles
09. Oct 2021 · 22:45 UTC
@thetotemguy Thanks for the review

@jitspoe @omiya-games Thank you for the streams! It was nice to hear your feedback in real-time!
Jupiter_Hadley
10. Oct 2021 · 12:08 UTC
What an interesting world. I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/T1tx-BQwhE0
Omiya Games
12. Oct 2021 · 02:02 UTC
Alright, the full comment, as promised:

I'm genuinely impressed at the amount of humor and world-building you were able to cram into this jam. Yes, the game is buggy, and froze at least 3 times during my playthrough. The graphics is...simplistic. The only properly-implemented battle mechanic is bullet dodging, as `action` and `spare` menus didn't do anything I could discern. And the lack of enemy types was quite disappointing. But I feel like the game description undersells how much *charm* you were able to ooze out of all the silly dialogs the game has to offer.

I certainly would like to see more time spent polishing with this game, obviously starting with the bugs and the battles. Sound effects would be a great addition, as well as visual effects like screenshakes, flashes, and particle effects. And of course, I'd like to see an actual plot and storyline develop. But what you've already got here is pretty darn amazing. I honestly would love to see more coming out from you!
🎤 QueenOfSquiggles
12. Oct 2021 · 18:07 UTC
@omiya-games Thanks so much for the detailed feedback! Already I've solved the bugs with crashing (they were on the game engine side so I had to do some digging). I'm starting now to work on my first "Post-Jam" version of the game, which I intend on including a lot of the features you're recommending. Thank you so much for the support!
blutgruppedigital
12. Oct 2021 · 19:30 UTC
I do like the walking animation most! :)
coomichoo
16. Oct 2021 · 11:22 UTC
cute lil character