Pocobot's Obligation by bitdecay
Pocobot must travel through the inner workings of the reactor facility to pair all of the reactors with their power cores
This game takes advantage of a rendering technique called Sprite Stacking to create the illusion of a 3rd dimension. However, this game is entirely in 2D!

The game focuses around 4 core elements:
Pocobot:
Moves around and pushes things into place. Control him to bring the facility back online
Reactors:
Produce energy, but also create heat. Don't allow their thermals to reach zero!
Coolers:
These keep the thermals of the reactors in check to keep them running smoothly
Power Cores:
These store energy, charge them up with the reactors to restore power to the facility
And a few helper elements
Time Button:
Stand on this button to have time move forward more quickly. Helpful for slow charging Power Cores
Doors:
These need to be powered to move through the facility
| Link | https://bitdecaygames.itch.io/pocobot |
| Link | https://github.com/bitDecayGames/LudumDare49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/pocobots-obligation |
Ratings
| Given | 1🗳️ | 0🗨️ |
One little nitpick I have is the desire for an "undo" button to undo my last action. It feels a little unfair when I had the solution, but one missed input means I have to do it all over again.
Aside from that, absolutely wonderful puzzles. I had a great time wracking my brain.
Great entry! Congratulations on making it!
However, good job!