RAID-AWAY Inc. by zenmumbler

[raw]
made by zenmumbler for LD36 (JAM)
**** UNFINISHED ****

RAID-AWAY Inc.

Team:
Arthur Langereis (@zenmumbler) — Game Design, Code, Level Design
Brian J. Miller (@mokumgames) — Game Design, Textures, Scenery, Modelling, Animations, LIGHT!

The idea is Night Trap or FNAF meets tower defence. Raiders are coming into the temple to steal the goods. Find them on the map and with the cameras, spring and reset your traps, etc. Of course, you're just a hired security guard saddled with some designed-by-committee cumbersome surveillance system.

Sadly, we have a level and some nav data, but within the jam time we didn't get to the implementation of the actual gameplay.

Of course, I broke the core tenet of LD, namely using unknown tools (Unity in this case) but I learned a lot and had fun. Thanks to Brian for Jamming and for all the light. So much light.

Rating disabled as we did not finish, but we may find time to work on a post-Jam version.