We Are Typhoon by euske

[raw]
made by euske for Ludum Dare 49 (COMPO)
  • Control the typhoon passing through Japan / Korea. (WASD or mouse)
  • Typhoon naturally drifts toward northeast.
  • Staying on ocean = gaining power (less pressure).
  • Touching a land or city = losing power (more pressure).
  • Game ends when it reaches the northeast corner or becomes too small.
  • You can aim for either minimizing or maximizing the casualties.

gameplay.gif

Ratings

Overall 287th 3.447⭐ 21🧑‍⚖️
Fun 307th 3.289⭐ 21🧑‍⚖️
Innovation 55th 4.026⭐ 21🧑‍⚖️
Theme 289th 3.526⭐ 21🧑‍⚖️
Graphics 331th 3.289⭐ 21🧑‍⚖️
Audio 347th 2.867⭐ 17🧑‍⚖️
Humor 109th 3.382⭐ 19🧑‍⚖️
Mood 186th 3.441⭐ 19🧑‍⚖️
Given 11🗳️ 12🗨️

Feedback

RatoGodoy
03. Oct 2021 · 21:44 UTC
this game looked really simple, but it ended up being quite challenging, i've spent quite some time trying to hit the Tokyo metro area, but i spent most of my time farming kills around Hokkaido LoL
belthesar
03. Oct 2021 · 23:42 UTC
If all you're going for is max casualties, this game turns out to literally be "Hold Left to Win". Do this, and you can hang out in the Sea of Japan forever never losing steam. Fun premise though, and neat use of low-res graphics to make a radar display.
The crane
04. Oct 2021 · 05:26 UTC
Amazing creativity, if it can improve the picture quality or perfect the world map. Then, if you set up a reward mechanism, this will be a very popular game!
PBG
04. Oct 2021 · 13:53 UTC
I have the same comments as @belthesar - the game is definitely most interesting when going for max casualties, but its a little easy to game the system right now. Concept is SUPER fun though - makes me think of Plague Inc. Great core concept, would love to see it expanded on.
shp
04. Oct 2021 · 14:18 UTC
A bit of a macabre game eh, thankfully the typhoons in real life don't reach quite the same numbers :)
Michael Feldman
05. Oct 2021 · 14:00 UTC
Showed this to my dad, who though the simulation aspect was quite cool. I think the real fun here is indeed to find the key to maximize casualties, although the game does beckon one to explore three different routes, min cas., max cas., storm reduction. The open-endedness reminds me of this [Raph talk](https://www.raphkoster.com/games/presentations/influences/) about his simulation about bird flight, and how the game was appreciated as a sandbox type of thing
Haise
05. Oct 2021 · 21:01 UTC
It does something original with the theme and has a nice style, it would be interesting to see the concept further explored
pvp
06. Oct 2021 · 22:59 UTC
![msedge_bRoROgz0y7.png](///raw/ae2/e1/z/47990.png)
Oops :p.
🎤 euske
07. Oct 2021 · 00:55 UTC
@pvp Looks like you had a fun time :)
MCHS productions
07. Oct 2021 · 08:28 UTC
killing peopel is fun!
FabDynamic
09. Oct 2021 · 19:42 UTC
This was surprisingly fun and I think highly of you for making it work so well and for making such an apparently simple concept so fun! In the next version I think it would be cool to see KPS (kills per second) so we could optimize positions to find the most and maybe even have a leaderboard for highest kps ever :) This was fantastic fun thank you.

Top Score: 1,511,571 :)
PTSnoop
16. Oct 2021 · 07:04 UTC
There's a surprising amount of depth here! I like the sound effects - they do a good job of stopping the tone of this game from getting too dark.
Tygrak
18. Oct 2021 · 14:56 UTC
Cool concept for a game! I'd love a game where you control all kinds of weather. I also quite like the artstyle. I found a spot where I could stay in indefinitely, so I'd guess nobody is beating my score without also using it haha. ![Screenshot 2021-10-18 at 16-50-31 We Are Typhoon - by euske for LD49 Unstable .png](///raw/f13/z/48397.png)
Barrier
18. Oct 2021 · 14:58 UTC
Ah yes, inflicting massive casualties has never been more funny! :D
I think the goal probably should be minimal casualties, otherwise you can just keep going forever, I got up to a million and gave up.
blearn
18. Oct 2021 · 21:51 UTC
This is a fun little game. Its surprisingly deep for how simple the goal is. I could imagine expanding this to include multiple levels or even procedurally generated levels.
aerloth
18. Oct 2021 · 22:32 UTC
MAXIMUM TYPHOON

![chrome_LkgsB3ytBs.png](///raw/ab6/53/z/483c2.png)

i really like the minigame vibe, funny audio and minimal graphics, reminds me a little bit of a wario-ware games, but more complex (could be a warioware boss)

beautiful theme implementation

10/10 would typhoon again and with more objectives
lucasvb
18. Oct 2021 · 23:47 UTC
Haha, funny take on the theme. I love that the score is casualties, such a macabre take on the game. The simple graphics, sound effects and cheerful music are a cherry on top of this concept. Well done!
Starlight Glimmer is best poney
21. Oct 2021 · 19:50 UTC
![scr6.png](///raw/f90/1/z/4852f.png)

I also found an endless spot but less horrifying. This is a very cute game. My favorite part is the upbeat music. There isn't a lot to uncover but I like this concept a lot.