There's no escape by Odrez



An action FPS where the environment consumes everything.
WASD - Walk
Mouse - Look
Mouse Left - Shoot
Scroll - Adjust Sensitivity
Space - Confirm
Shift - Run
All assets made during ludumdare 49
Textures with Nikon Camera + Materialize (Open Source Tiled Texture Generator)
Music & Sounds made with Ableton Live (drum synth, e-guitar)
Sounds made with jsfxr
Meshes made with Blender
Sprites made with Gimp
Made with Unity3d on Linux
Thanks for elZach for some utility functions & imprecision shader graph
Fonts: DejaVu & Unifont
You can find the source code & soundtrack on GitHub :)
Ratings
| Given | 3🗳️ | 5🗨️ |
Gave it a more smooth feeling to the movement. The elevators were indeed a little too slow as someone else pointed out but I'd also say that the portion after the 2nd elevator maybe could have used a little more obvious indicator that says "hey! this way to the exit!" because I found myself completely missing it and I was shooting at giant white cubes thinking I had reached a boss or something lol.
@sir-onionknight Thank you! I was also happy the smooth gun follow worked without too many problems. I noticed on one of my alakajam games - which had a detailed magical staff attached to the camera - that something like this is something I want for this time. It really makes a difference. And with the clarity in the last part - you're absolutely right! There were times where the overall lighting and color scheme of the level was different and for that it worked perfectly. But after going for a darker tone, that part really lost readability. Would've added more visual hints to that part if it weren't for the time constraints.
@dnabro Thanks! :) Yes, it's on purpose. Your gun also stops working at that point. I went for this implementation as it was quicker to do what I planned before - otherwise I would've made the door at the ceiling close slowly and the elevator drop down. Which probably wouldn't have been difficult to do, I just didn't want to risk spending too much time on the ending after I already had one.
As others have said, the elevators are a bit slow. Also, I was very confused about where the enemies would come from, and what I needed to do about that. Ended up constantly shooting everywhere, hoping that I would hit something as it spawned, which was a bit weird.
- The art style is nice. I like how "dark" everything feels.
- Music is awesome. It fits really well with the game.
- Controls are fine too.
- I also like how goo monsters looks like.
Things that could be improved:
- Shooting sounds.
- It is possible to accidentally fall off through a connection between platform and elevator.
- Elevator are too slow.
Anyway. Good game. It was fun!