There's no escape by Odrez

[raw]
made by Odrez for Ludum Dare 49 (COMPO)

escape_cover.jpg

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An action FPS where the environment consumes everything.

WASD - Walk

Mouse - Look

Mouse Left - Shoot

Scroll - Adjust Sensitivity

Space - Confirm

Shift - Run

All assets made during ludumdare 49

Textures with Nikon Camera + Materialize (Open Source Tiled Texture Generator)

Music & Sounds made with Ableton Live (drum synth, e-guitar)

Sounds made with jsfxr

Meshes made with Blender

Sprites made with Gimp

Made with Unity3d on Linux

Thanks for elZach for some utility functions & imprecision shader graph

Fonts: DejaVu & Unifont

You can find the source code & soundtrack on GitHub :)

Ratings

Given 3🗳️ 5🗨️

Feedback

Aquachain
04. Oct 2021 · 07:56 UTC
Great work and i like the art. But the elevators a way too slow.
sir_onionknight
04. Oct 2021 · 13:16 UTC
I liked the game. I liked how the player's gun didnt just follow the camera perfectly every time you would turn.
Gave it a more smooth feeling to the movement. The elevators were indeed a little too slow as someone else pointed out but I'd also say that the portion after the 2nd elevator maybe could have used a little more obvious indicator that says "hey! this way to the exit!" because I found myself completely missing it and I was shooting at giant white cubes thinking I had reached a boss or something lol.
DNAbro
04. Oct 2021 · 22:58 UTC
Absolutely love the surreal look of this. Great atmosphere for what it is. I died at the end but couldn't tell if that was on purpose lol. Great job on all this.
🎤 Odrez
06. Oct 2021 · 09:52 UTC
@aquachain thanks! I wanted more things to happen during the elevator scenes but didn't have the time to focus on that. Either things to shoot or vistas to pop up.

@sir-onionknight Thank you! I was also happy the smooth gun follow worked without too many problems. I noticed on one of my alakajam games - which had a detailed magical staff attached to the camera - that something like this is something I want for this time. It really makes a difference. And with the clarity in the last part - you're absolutely right! There were times where the overall lighting and color scheme of the level was different and for that it worked perfectly. But after going for a darker tone, that part really lost readability. Would've added more visual hints to that part if it weren't for the time constraints.

@dnabro Thanks! :) Yes, it's on purpose. Your gun also stops working at that point. I went for this implementation as it was quicker to do what I planned before - otherwise I would've made the door at the ceiling close slowly and the elevator drop down. Which probably wouldn't have been difficult to do, I just didn't want to risk spending too much time on the ending after I already had one.
xlambein
07. Oct 2021 · 11:09 UTC
I like the mood, art and sound design a lot! And the gun feels pretty nice to shoot :>

As others have said, the elevators are a bit slow. Also, I was very confused about where the enemies would come from, and what I needed to do about that. Ended up constantly shooting everywhere, hoping that I would hit something as it spawned, which was a bit weird.
zimny11
18. Oct 2021 · 17:48 UTC
Cool shooter game! Things that I like:
- The art style is nice. I like how "dark" everything feels.
- Music is awesome. It fits really well with the game.
- Controls are fine too.
- I also like how goo monsters looks like.

Things that could be improved:
- Shooting sounds.
- It is possible to accidentally fall off through a connection between platform and elevator.
- Elevator are too slow.

Anyway. Good game. It was fun!