Unrogue by ccglp
Unrogue is a roguelike mixed with a wariowarelike. Knowing the theme of the jam: "unstable" I thought of two types of games, one a roguelike with random stats every level, making it an unstable player character.

The other game I thought of was originally a basic game but then had mini-games that came out of nowhere, making it an "unstable" or glitched software.

The combination of both ideas created Unrogue.
Unrogue is played with WASD (or arrow keys) to move, mouse to look at something and space or mouse click to attack.
Thanks a lot for playing!
This game features an online leaderboard, make sure you submit your name in the end game screen :D
-Created in Godot. (It's my first "big jam entry" with Godot and I'm very happy about it, I learned a lot from this game :sparkles: )
- The game probably would lag at higher levels in the HTML5(web) version, if this happens to you, please try out the Windows or Mac versions provided below.
-There is now a post-compo version fixing the previous remarks. Only as a Windows executable and well named in the page. Web version is still the compo version.
| Link | https://github.com/CCGLP/LD49 |
| Link | https://ccglp.itch.io/unrogue |
| Link | https://ccglp.itch.io/unrogue |
| Link | https://ccglp.itch.io/unrogue |
| Original URL | https://ldjam.com/events/ludum-dare/49/unrogue |
Ratings
| Overall | 404th | 3.188⭐ | 26🧑⚖️ |
| Fun | 354th | 3.146⭐ | 26🧑⚖️ |
| Innovation | 319th | 3.208⭐ | 26🧑⚖️ |
| Theme | 440th | 2.978⭐ | 25🧑⚖️ |
| Graphics | 510th | 2.417⭐ | 26🧑⚖️ |
| Audio | 389th | 2.583⭐ | 26🧑⚖️ |
| Humor | 298th | 2.579⭐ | 21🧑⚖️ |
| Mood | 438th | 2.675⭐ | 22🧑⚖️ |
| Given | 54🗳️ | 17🗨️ |
I managed to get a higher score, could have went higher if not for the lag =/
Thanks for the game :D
I love it! Pretty clever to take 2 ideas and make it into a single game. It looks good, it's fun to play, minigames are pretty good. It's pretty fun that you can fend off minigames :)
Sometimes it felt a little unfair when you spawn right next enemies. Though sometimes you can get spawned right next to the exit. This might need some tweaking. I also once got spawned in-between cubes and couldn't move. And at level 14 game started freaking out and FPS dropped. But these were minor inconveniences.
Great job!
Overall though, this is a cool concept!