Revolutions by CrazyMatt

[raw]
made by CrazyMatt for LD36 (COMPO)
Revolutions 1.0
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Take Caution!
This game is horrible (as people in the
comments have pointed out), and WILL
WASTE YOUR TIME.

Consider it practice for next LD.
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You need to get to the future.
Your plan of action: speed up history.
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FAQ:
What did you use to make the "Nature Scene"?
- GeoVox

Do I know this game is poorly made?
- Yes, it is one of my first games made with Unity, and didn't have a full 48 hours to make it (or anything close to it).

Why can I sometimes see through the walls?
- I really don't know. Unity wasn't exhibiting this behavior when I was testing it in the editor. Your mileage may vary.

What do I do if I fall over?
- For some reason (I don't remember) I used a Rigidbody. Press "R" in these scenes to "stand up" again.

Will you work on this game afterwards?
- No. I really didn't like how the game turned out.
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Controls

Scene 1:
-Left Arrow: Rotate Left
-Right Arrow: Rotate Right
-C: Collect Bamboo
-P: Attempt to power the time machine

Scene 2:
-Left Arrow/A: Rotate Left
-Right Arrow/D: Rotate Right
-Up Arrow/W: Move Forwards
-Down Arrow/S: Move Backwards
-R: Reset Rotation (I know I should have locked it)

Scene 3:
-Left Arrow/A: Rotate Left
-Right Arrow/D: Rotate Right
-Up Arrow/W: Move Forwards
-Down Arrow/S: Move Backwards
-R: Reset Rotation (I know I should have locked it)
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Tools Used:
Unity
GeoVox
Visual Studio
Paint.NET
SketchUp Make

Feedback

killthealias
29. Aug 2016 · 04:10 UTC
This is one of the most poorly constructed Ludum Dare games I have ever played. The controls are never fully explained (at first I thought it was a glitch I couldn't walk forward; also A and D turn you instead of, say, the mouse?), the goals are poorly defined (the printing press suddenly moved my forward in time without me doing anything but printing more copies?), and the game is incredibly poorly made (The character controller is set up in a way that allows it to rotate on an axis that makes you fall over?). I also wouldn't be surprised if the forest scene in the beginning is taken from a content pack instead of made from scratch, which is against the rules of Ludum Dare.
killthealias
29. Aug 2016 · 05:01 UTC
Also, your source code download is empty.
nanimono
30. Aug 2016 · 05:49 UTC
This is a crazy game, but i'm finished it anyway.
Looks like the forest from geovox rendered as one piece, because it drain my fps hard.
It seems that you do character controller as rigid body (poor choice), but forgot to restrict its rotation. I fell few times and was unable to play.
steph88
30. Aug 2016 · 06:24 UTC
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.