Revolutions by CrazyMatt
Revolutions 1.0
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Take Caution!
This game is horrible (as people in the
comments have pointed out), and WILL
WASTE YOUR TIME.
Consider it practice for next LD.
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You need to get to the future.
Your plan of action: speed up history.
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FAQ:
What did you use to make the "Nature Scene"?
- GeoVox
Do I know this game is poorly made?
- Yes, it is one of my first games made with Unity, and didn't have a full 48 hours to make it (or anything close to it).
Why can I sometimes see through the walls?
- I really don't know. Unity wasn't exhibiting this behavior when I was testing it in the editor. Your mileage may vary.
What do I do if I fall over?
- For some reason (I don't remember) I used a Rigidbody. Press "R" in these scenes to "stand up" again.
Will you work on this game afterwards?
- No. I really didn't like how the game turned out.
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Controls
Scene 1:
-Left Arrow: Rotate Left
-Right Arrow: Rotate Right
-C: Collect Bamboo
-P: Attempt to power the time machine
Scene 2:
-Left Arrow/A: Rotate Left
-Right Arrow/D: Rotate Right
-Up Arrow/W: Move Forwards
-Down Arrow/S: Move Backwards
-R: Reset Rotation (I know I should have locked it)
Scene 3:
-Left Arrow/A: Rotate Left
-Right Arrow/D: Rotate Right
-Up Arrow/W: Move Forwards
-Down Arrow/S: Move Backwards
-R: Reset Rotation (I know I should have locked it)
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Tools Used:
Unity
GeoVox
Visual Studio
Paint.NET
SketchUp Make
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Take Caution!
This game is horrible (as people in the
comments have pointed out), and WILL
WASTE YOUR TIME.
Consider it practice for next LD.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You need to get to the future.
Your plan of action: speed up history.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FAQ:
What did you use to make the "Nature Scene"?
- GeoVox
Do I know this game is poorly made?
- Yes, it is one of my first games made with Unity, and didn't have a full 48 hours to make it (or anything close to it).
Why can I sometimes see through the walls?
- I really don't know. Unity wasn't exhibiting this behavior when I was testing it in the editor. Your mileage may vary.
What do I do if I fall over?
- For some reason (I don't remember) I used a Rigidbody. Press "R" in these scenes to "stand up" again.
Will you work on this game afterwards?
- No. I really didn't like how the game turned out.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Controls
Scene 1:
-Left Arrow: Rotate Left
-Right Arrow: Rotate Right
-C: Collect Bamboo
-P: Attempt to power the time machine
Scene 2:
-Left Arrow/A: Rotate Left
-Right Arrow/D: Rotate Right
-Up Arrow/W: Move Forwards
-Down Arrow/S: Move Backwards
-R: Reset Rotation (I know I should have locked it)
Scene 3:
-Left Arrow/A: Rotate Left
-Right Arrow/D: Rotate Right
-Up Arrow/W: Move Forwards
-Down Arrow/S: Move Backwards
-R: Reset Rotation (I know I should have locked it)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tools Used:
Unity
GeoVox
Visual Studio
Paint.NET
SketchUp Make
Looks like the forest from geovox rendered as one piece, because it drain my fps hard.
It seems that you do character controller as rigid body (poor choice), but forgot to restrict its rotation. I fell few times and was unable to play.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.