Town Crawl by VanKhron
In 'Town Crawl' you play as a goblin and make your way through a town attempting to kill as many villagers, guards, and powerful heroes, as you can.
Made with Unity.
Controls:
Move - W A S D
Run - Left Shift
Jump - Spacebar
Attack - Return/Enter
(You should also be able to play with a PlayStation or Xbox controller)
Created with a team of three. We got most of the basic things we wanted in but the game lacks polish and a proper scoring and advancement system. Still, we're pretty proud of what we accomplished.
Character Artist/Animator: Aaron Fevens
Environment Artist: Drew Kario
Programmer: Dan Murray
Made with Unity.
Controls:
Move - W A S D
Run - Left Shift
Jump - Spacebar
Attack - Return/Enter
(You should also be able to play with a PlayStation or Xbox controller)
Created with a team of three. We got most of the basic things we wanted in but the game lacks polish and a proper scoring and advancement system. Still, we're pretty proud of what we accomplished.
Character Artist/Animator: Aaron Fevens
Environment Artist: Drew Kario
Programmer: Dan Murray
Hard work for models and animations.
I cant beat the golden knight...
Enemies drop hearts sometimes, but I can't seem to ever pick them up. Not sure if they were meant for healing, or are just decorative, haha.
I beat the golden knight by standing some distance away, and when he gets into a pre-charging pose, also charging at him (shift) and hitting him just before he gets a chance to swing at you.
I think the fact you've implemented clear tells and attack patterns is awesome. The low-poly models are well done. Nice job!
http://i.imgur.com/RGkIssg.png
I DON'T GET IT but just letting you know!
It lacks a bit on the level, though. Is it just three rooms and a corridor? :P
Controls are simple and work quite nicely, but the fixed camera angle may cause trouble when objects are closer to the bottom of the screen. :P