Sabotage by ChicoMCastro

It's a really tiny game to prototype an idea of a mechanic about delaying character movement (and an really evil robot trying to kill you). I tried to let this polish and fluid to play. Please, help me know if it's interesting :)
Thanks and good playing!
Controls
WASD to move
Escape or P to open menu
Space to skip dialogs
| Link | https://chicomcastro.itch.io/sabotage |
| Link | https://chicomcastro.itch.io/sabotage |
| Link | https://github.com/chicomcastro/ludum-dare-50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/sabotage |
Ratings
| Overall | 1159th | 3.111⭐ | 20🧑⚖️ |
| Fun | 1067th | 3⭐ | 20🧑⚖️ |
| Innovation | 202th | 3.806⭐ | 20🧑⚖️ |
| Theme | 867th | 3.5⭐ | 20🧑⚖️ |
| Graphics | 1259th | 2.333⭐ | 20🧑⚖️ |
| Audio | 862th | 2.75⭐ | 20🧑⚖️ |
| Humor | 938th | 2.528⭐ | 20🧑⚖️ |
| Mood | 1271th | 2.694⭐ | 20🧑⚖️ |
| Given | 8🗳️ | 10🗨️ |
I just wish the difficulty would increase a bit after the robot has delayed all of your movement.
Since the player moves faster than the bullets do, one does not really have to worry too much about getting hit. I just let the robot get me after getting around 20000 points.
This could definitely be expanded into a really fun minigame, especially if more evil robots spawned periodically.
I'd be interested in this as a puzzle game, it would also be cool to have the delays be more dynamic. Like the more times you press "D" the more delayed it becomes, etc.
Although I liked the idea of dodging slow-mo bullets coming from different directions and with different speed.