Sabotage by ChicoMCastro

[raw]
made by ChicoMCastro for Ludum Dare 50 (JAM)

sabotage-screenshot-1.png

It's a really tiny game to prototype an idea of a mechanic about delaying character movement (and an really evil robot trying to kill you). I tried to let this polish and fluid to play. Please, help me know if it's interesting :)

Thanks and good playing!

Controls

WASD to move

Escape or P to open menu

Space to skip dialogs

Ratings

Overall 1159th 3.111⭐ 20🧑‍⚖️
Fun 1067th 3⭐ 20🧑‍⚖️
Innovation 202th 3.806⭐ 20🧑‍⚖️
Theme 867th 3.5⭐ 20🧑‍⚖️
Graphics 1259th 2.333⭐ 20🧑‍⚖️
Audio 862th 2.75⭐ 20🧑‍⚖️
Humor 938th 2.528⭐ 20🧑‍⚖️
Mood 1271th 2.694⭐ 20🧑‍⚖️
Given 8🗳️ 10🗨️

Feedback

TinyWhaleCloud
05. Apr 2022 · 19:21 UTC
Really interesting idea and not something I have seen anywhere before.

I just wish the difficulty would increase a bit after the robot has delayed all of your movement.
Since the player moves faster than the bullets do, one does not really have to worry too much about getting hit. I just let the robot get me after getting around 20000 points.

This could definitely be expanded into a really fun minigame, especially if more evil robots spawned periodically.
Sawyer
06. Apr 2022 · 00:47 UTC
I like this game and I haven't seen something quite like this before
sprunth
06. Apr 2022 · 00:49 UTC
It was hard but I liked it. I was quickly humbled after thinking how dumb the robots were at the start.
adobobo
06. Apr 2022 · 00:57 UTC
simple, but with a really unique mechanic. Afterwards tho, you could just keep on going circles around the map and you won't die.
Tobius
06. Apr 2022 · 01:00 UTC
I really enjoyed the idea of the game, that delay was brutally initially but them you quickly learn to try and adapt to it. Kind of feels like a realtime puzzle game. It did feel a little inconsistent to not delay releasing the key as well.

I'd be interested in this as a puzzle game, it would also be cool to have the delays be more dynamic. Like the more times you press "D" the more delayed it becomes, etc.
IzhVaryag
08. Apr 2022 · 03:01 UTC
Easy game. At runtime, I just change the hold button ("W" -> "W" + "D" -> "D" -> "D" + "S" -> "S" ->....) and move infinitely
Archimagus
09. Apr 2022 · 01:59 UTC
Interesting idea, probably the most innovative game I've come across so far. It's not too much of a game yet and has been pointed out you can sort of just keep moving forever so once you are on stage 4 you can just stay there till you get bored. Stil it's a cool concept.
frozenfire92
09. Apr 2022 · 01:59 UTC
These experimental mechanic games are the kind of thing I love to see during Ludum Dare :smile: Good entry and I think with some more mechanics wrapped around this it could be an interesting "hacking" mechanic to mess up an enemy team. Keep on making games \o/
LDJam user 279546
21. Apr 2022 · 03:42 UTC
Neat idea for sure. It makes you have to think about when you want to move. I found my strategy eventually to just always be moving in one direction and then begin preparing the next a second or two early. Good submission.
4ahizon
21. Apr 2022 · 09:23 UTC
Art was simple but fit the design with voxel destruction. Audio was repetitive. It could have had SFX when shot or destroyed. I enjoyed the challenge which disabled the use of certain controls. Good job on the game.
Mortiss
21. Apr 2022 · 10:12 UTC
Nah, the input delay just got me angry) And the robots stick together when they chase you.
Although I liked the idea of dodging slow-mo bullets coming from different directions and with different speed.
congusbongus
21. Apr 2022 · 10:18 UTC
Hehe the mechanic is quite fun! I like the creative interpretation of the theme. Having delayed controls makes the game a bit more cerebral. I wonder if it will work well in other contexts?