Hydra Confusion by concalf

[raw]
made by concalf for LD33 (JAM)
Your objective is to please all heads by attending to their needs
If you hit a wrong target, a new head will spawn
Every head needs attention, if the happiness level reaches zero it is game over

Use your mouse to control the hydra.

Ratings

Coolness 65% 3
Overall(Jam) 3.48 303
Fun(Jam) 3.24 388
Graphics(Jam) 3.88 281
Humor(Jam) 3.03 394
Innovation(Jam) 4.10 27
Mood(Jam) 3.18 479
Theme(Jam) 3.93 161

Feedback

kirilllosev
24. Aug 2015 · 22:53 UTC
Lovely. An interesting gameplay. Managing heads is pretty interesting :D Thanks
P.S. : the game looks very good
keddelzz
24. Aug 2015 · 22:55 UTC
Very nice textures, but for me it's too hard if I have more than three heads :D
goodolvic
24. Aug 2015 · 22:55 UTC
Nice idea! I never wondered how a hydra manages all those heads until now.
thristhart
25. Aug 2015 · 01:13 UTC
I love this! I love the idea and it's a very smart implementation, and it looks great. My only gripe is that it's very easy until you mess up, which can take a while. It feels almost like it only becomes interesting when you screw up a few times first.
SvenFrankson
25. Aug 2015 · 17:27 UTC
Nice idea, trully inovative. But shouldn't you gain heads with time instead of failures ? Good job !
jrhee
25. Aug 2015 · 17:31 UTC
Great concept and execution!
sprawl
25. Aug 2015 · 17:59 UTC
Very fun game, I love how it looks when you have multiple heads. The only thing I would change is that the number of heads should be linked to the score. My first game was fun since i made mistake early and had multiple heads. The second one I ate nearly everything with only 3 heads, which made the game less fun.

Otherwise, super fun game. It's a neat idea !
steve
25. Aug 2015 · 18:10 UTC
Nice idea, I like the path of destruction the hydra leaves in its wake! I noticed a bug where you can zoom in so much the world inverts and the floor is drawn in black.
GBGames
25. Aug 2015 · 20:24 UTC
I love the concept of this game. I used to be obsessed about hydras as a kid.

I love the art. It's like my doodles of hydras brought to life.

Sometimes I couldn't figure out where the hydra was going, but I like how you have to balance the needs of the different heads. It's easier once you realize that Burny needs to burn trees and specifically shouldn't burn bushes. B-)
cbstegeman
26. Aug 2015 · 00:41 UTC
Wow, very unique. Weird idea. Agree with the other commenters that it's too easy unless if you create difficult for yourself and purposefully make more heads!
terop2
26. Aug 2015 · 19:52 UTC
works fine. nice graphics. leaves nice trail. got game over too soon. Nothing bad to say about it.
ponk
26. Aug 2015 · 20:00 UTC
Drawings and animations are nice !
The HUD did not show on my browser, I'm using Chrome on Ubuntu, so I guess its specific.
Anyway the engine is great !
Ptolo
26. Aug 2015 · 20:02 UTC
Stellar art and the animation of the snaking head is really nice. Most people have made the comments I would regarding making head number time/score dependent. All in all a neat little tech demo for an interesting game concept. Hope to see some moving targets added :)
Zerkruemler
29. Aug 2015 · 19:23 UTC
Cool idea and nice implementation whith the nice graphics and animations. A goal for the level more than survive would be nice.
phi
29. Aug 2015 · 19:25 UTC
That's a really fun concept! When I started to understand the mechanics, I found it to be very satisfying to waddle around and destroy stuff. It gets kind of stressful after some time, but I guess that's the whole point... Anyways, graphics are awesome, controls are responsive and intuitive, everything is nicely executed and polished! And of course I love me some Greek mythology! Great job!

The best score I managed to get was 975, I feel like that's pretty bad...
Biruts
30. Aug 2015 · 00:53 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
SKT
30. Aug 2015 · 19:33 UTC
A really cute game with an original gameplay ! I miserably died after my 6th head spawned, that was just too much for my crappy multitasking skills :D
LewisChaplin
31. Aug 2015 · 16:55 UTC
Brilliant game enjoyed playing, took me a while to work out what I was doing, did keep accidentally eating when I wanted to change head but I should have been using the num keys. nice game!
shawn42
01. Sep 2015 · 23:42 UTC
Really neat game and mechanic, but I just couldn't really get into it. Lots of polish and hard work; overall great entry that I just couldn't quite find the fun in.
collaboration
05. Sep 2015 · 12:30 UTC
Awesome game! Really like the idea.
OldPeculier
05. Sep 2015 · 22:04 UTC
Simple awesome concept and art.
LandoSystems
08. Sep 2015 · 00:24 UTC
Great graphics and neat gameplay mechanic. It was a bit tough but I enjoyed it regardless. Great work!