The Monster I Am by KilledByAPixel
What starts as another boring day ends in chaos as you transform into a monster and destroy the city.
* Controls *
Gamepad recommended
WASD - Move
Space - Jump
Hold Space After Jumping - Grab
*How to Play*
Jump and grab buildings.
Rapidly press the Jump button to climb faster
Avoid fire, it will drain your health.
Your health indicator is how bright you are.
You heal automatically over time.
Destroy all the buildings to advance to the next level.
There is no ending to the game though I usually die after a few cities.
* Concept *
This is really more of a rough sketch then a game. Trying for a combination of old black and white monster movies with some Rampage. Added in color for effects and the player to make it more readable.
I thought it would be fun to make randomly generated buildings that were destructible in a very realistic way. This really pushes the limits of Box2d because each block is a fully active physics object which allows buildings to sway without breaking, so hopefully it runs well enough on slower machines.
There's also a simulation for fire which spreads to neighboring blocks, and electricity that allows the lights to properly turn off when electricity cant' reach them. I added tiny people to kill to help with sense of scale and reinforce the evilness of what you are doing.
* Controls *
Gamepad recommended
WASD - Move
Space - Jump
Hold Space After Jumping - Grab
*How to Play*
Jump and grab buildings.
Rapidly press the Jump button to climb faster
Avoid fire, it will drain your health.
Your health indicator is how bright you are.
You heal automatically over time.
Destroy all the buildings to advance to the next level.
There is no ending to the game though I usually die after a few cities.
* Concept *
This is really more of a rough sketch then a game. Trying for a combination of old black and white monster movies with some Rampage. Added in color for effects and the player to make it more readable.
I thought it would be fun to make randomly generated buildings that were destructible in a very realistic way. This really pushes the limits of Box2d because each block is a fully active physics object which allows buildings to sway without breaking, so hopefully it runs well enough on slower machines.
There's also a simulation for fire which spreads to neighboring blocks, and electricity that allows the lights to properly turn off when electricity cant' reach them. I added tiny people to kill to help with sense of scale and reinforce the evilness of what you are doing.
Ratings
| Coolness | 74% | 3 |
| Overall | 3.48 | 209 |
| Audio | 2.80 | 430 |
| Fun | 3.81 | 66 |
| Graphics | 3.41 | 299 |
| Humor | 2.69 | 468 |
| Innovation | 3.45 | 199 |
| Mood | 3.21 | 312 |
| Theme | 3.83 | 188 |
As for critisism, i just think that it feels too floaty, i understand it is supposed to be like that but i just think it was a little bit much.
Controls are loose. Sometimes I had trouble with the helicopters because the buildings were in the way, but that's just me.
I like the effects you did, and the random generation was nice, but what exactly was my objective? Why wasn't it communicated clearly in game? Why were the buildings spontaneously combusting?
I also felt like I just didn't have any control of the monster, having the jump AND grab button as the same key, as well as a super high, slippery, jump that I couldn't control the height of made the game really hard to play.
It's actually a creative approach to the monster smash game genre, though, and I liked the audio and again - the effects were gorgeous. I just wish you could update this and add in variable height jumps, separate the keys, and add a bit more control over your momentum.
Congratulation for the physics and graphics!
I liked to jump right in the planes. :)
It seems we have some commons references and gameplay elements :)
Cool game, i liked building physics +design ; airplanes are very good looking too.Player's physic is a bit more weird, and i often go out of screen ...
Good idea with electricity !
This could be very fun and destructive with some polish !
Good entry!
-Loi LeMix
The controls do feel a bit weird, since the monster can jump so high (even people jump very high!). The buildings being blocks connected I found a bit weird, but still it worked well. The fire causing damage made the game difficult, since you can't just wreck everything mindlessly (can't say if it's good or bad). Maybe it could cause a little less damage? Audio is quite basic, but it gets the job done. Oh I would also make the people smaller xp And they could get squashed instead of piling up, but I guess that's just details.
Anyway, awesome work!
It felt a little unnatural how I'd sometimes launch into the air if I was climbing too fast. Monster needs more weight! But overall I liked it. Well done game!
The procedurally generated buildings add a nice touch to the game too.
I'd like to see this game on an arcade cabinet. :P
+1 because of your own engine! It's really nice to see this kind of work! I'm not much of a coder lately (too much time doing PHP at work), so I'm always impressed by custom engines :P.