Stay Positive by Nick Barrash

[raw]
made by Nick Barrash for Ludum Dare 50 (COMPO)

:heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign:

:heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign:

Try to stay positive for as long as possible to earn a spot in the online leaderboard.

Your score is ever-decreasing. Try to keep it positive for as long as possible. Roll a ball around to collect tokens and build combos to increase your score.

Beware your score decreases more and more quickly over time.

If you get a high score, feel free to share your strategy in the comments!

Some tips: * Tokens periodically regenerate or, if not picked up, increase in value. * Momentum is key, bouncing off walls is often the best way to change direction. * It can be a good idea to leave an area alone for a while to accrue value for a large combo in the future. * The higher a combo's multiplier gets, the less time you have to collect tokens to maintain the combo. * All tokens can be reached :)

Thanks for playing! :joystick:

:heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign::heavyplussign:

:heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign::heavyminussign:

Ratings

Overall 324th 3.42⭐ 27🧑‍⚖️
Fun 224th 3.54⭐ 27🧑‍⚖️
Innovation 168th 3.64⭐ 27🧑‍⚖️
Theme 282th 3.688⭐ 26🧑‍⚖️
Graphics 506th 2.92⭐ 27🧑‍⚖️
Audio 257th 3.32⭐ 27🧑‍⚖️
Humor 460th 1.971⭐ 19🧑‍⚖️
Mood 493th 2.804⭐ 25🧑‍⚖️
Given 42🗳️ 24🗨️

Feedback

Wogabi
04. Apr 2022 · 05:00 UTC
I'm positive that this was positively the most positive game I've ever played. Great work!
Frizuo
04. Apr 2022 · 05:02 UTC
Nice take on the theme! I really like how it takes some time to turn harsh angles as it gives a good feeling of weight. The sound effect for picking up points is also pretty satisfying, good job!
BrettSchiff
04. Apr 2022 · 05:06 UTC
Fun! The sound effects were great; it's nice being able to rely upon them for feedback about the bonus bar so you don't have to look up at in the middle of moving around
bucketh3ad
04. Apr 2022 · 06:08 UTC
It's got those Tony Hawk grind combo vibes mixed with some old school snake. The sound effects make chaining combos super satisfying. I also like the uniqueness of the mouse controls. Heavier than typical rolling ball feel that I'm accustomed to from other games, so takes a bit more finesse. The vector pointer gives good feedback and the cursor is unobtrusive but still helpful when you need it, so it became intuitive quite quickly. I'm gonna come back later and defend my high score once there's some real competition ;)

LOVE IT!
Mistafixxa069
04. Apr 2022 · 06:57 UTC
Weird but somehow satisfying... Dunno how ya did it but decent game, the ball has an excruciating decceleration tho
owca
04. Apr 2022 · 09:40 UTC
Interesting. Nice sounds. The leaderboard adds to replayability. :thumbsup:
jepjoh2
04. Apr 2022 · 11:01 UTC
Great game. The controls are very difficult even though it feels like you are in control. Great soundscape too!
IndigoWolf
04. Apr 2022 · 21:53 UTC
Really enjoyed this. Glad I am top of the leaderboards for now!
sirikan
05. Apr 2022 · 04:31 UTC
Nice simple game mechanics and a lot of fun to play.
AsmadiGames
06. Apr 2022 · 04:56 UTC
You've used a really simple concept and made a very fun game out of it! The physics are a tiny bit clunky but it's great for a quick weekend's work - with some refinement and more maps/etc this could actually be a fun mobile or casual game. Great work!
DzejPi
06. Apr 2022 · 20:41 UTC
Great jam game. Straight to the point, simple controls and fun to play. Took me few seconds to understand how the ball reacts to my mouse, but got into it pretty quickly. Great entry!
Schuster
07. Apr 2022 · 14:51 UTC
Cool physics based game, I liked the attractor mouse behavior, make it really intuitive.
Phillip Scott
08. Apr 2022 · 10:33 UTC
This was pretty fun, port it to mobile and you may having something here! Good job
rasblo
08. Apr 2022 · 10:39 UTC
Really fun. Simple as that. Unique idea, felt great when you got a flow going!
schwede
09. Apr 2022 · 14:25 UTC
Congratulation to your entry! Your sound effects reminded me of my game. The sounds were motivating. I had problems to track the end of the game. I had to lose the focus of the ball to check it. Maybe you could place this information more visibly and easier to check? Like position it on the ball directly? Good Job!
Paroxysmal
10. Apr 2022 · 16:34 UTC
Great concept...would be interesting as a mobile game.
Honest Dan
12. Apr 2022 · 18:10 UTC
An original concept, the movement allowed it to be a very skill based game (not something I was great at, haha). Keeping momentum, planning routes, all felt good. the ui for "points now decrease faster" was a bit big for what it was, my first impression of that UI made me think I needed to pay attention to it. Lots of scope for high score runs on this too, good entry!
Uraffululz
19. Apr 2022 · 16:36 UTC
I grew more positive in this game, than I ever have in real life! What a shame....

Great game!