Our Last Breath by Stormjack
How do you fight an enemy that marches when you sleep? An enemy that does not feel? An enemy that takes over your fallen?
The answer's simple: You don't.
As time passes, you'll have less and less defenders and they'll have more and more converts.
You won't. You can't. There is no stopping them.
The only thing you can do is to delay the inevitable.
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So, I don't think I'd even count as a hobbyist, but I'm not backing from ratings! I'm glad I did this on my own!
The game doesn't explain itself much so what happens is that you have a population that bleeds into soldiers and zombies. The rate of soldier recruitment decreases over time while zombies increase. Each battle, you get an upgrade. So you can hold on for a while but eventually, you'll lose.
At least I hope so because I can't say I QA'd extensively.
I used Construct 3 engine but outside what the engine allows and Netlify hosting, everything's mine!
Here are some ideas scrapped: * More hero types * Wider range of upgrades, some of them being more rare and appearing less. * Random events! (Next round, zombies deal double damage to the hero!)
Thanks for playing, I hope you enjoy it!
Let me know your thoughts!
PS: I don't know how to share the "source code" for Construct 3, I just realized that might be an issue... I'd appreciate if anyone knows how to do that can tell me.
Ratings
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