A Title About Shapes by fabbyrob

[raw]
made by fabbyrob for Ludum Dare 50 (JAM)

Resources (shapes) spawn on the edges of a map, you must monitor the grid to get them to their correct location. Inevitably, demand will outpace supply as the grid becomes polluted and too chaotic to manage.

Ratings

Given 7🗳️ 2🗨️

Feedback

Ramil Dev
04. Apr 2022 · 09:32 UTC
Congrats! Interesting game idea and nice execution. Easy to grasp but challenging.

In my opinion, the difficulty increases a little to quick. I'm world champion though :v:
KewDev
04. Apr 2022 · 12:39 UTC
Good job! Cool game, with an idea i haven't seen before. The game gets hard a bit too quickly, so its easy to understand but hard to master!
eggsscrambled
05. Apr 2022 · 03:52 UTC
Cool game, the difficulty is way to hard for me. Not sure if that's just a skill issue though.😂
LDJam user 257810
05. Apr 2022 · 03:53 UTC
I liked the presentation and the idea a lot, though I found it a bit too difficult to get very far. Nice work!
beignet
05. Apr 2022 · 03:55 UTC
Neat take on classic pipe puzzle. Difficulty gets from 0-100 real quick, but I can see this becoming really addicting once you get good.
Raphiell
05. Apr 2022 · 04:17 UTC
It got difficult fast, and I felt like almost immediately I was in situations where I couldn't meet the demand because the supply arrows were blocked by my other paths. Not terrible if it happens, but it felt like every try it would.

Other than that it was great! Well done.
Mikomoares
05. Apr 2022 · 16:54 UTC
Fun little game! I like the puzzle-action mix! Well done!
Zido
09. Apr 2022 · 10:38 UTC
The difficulty curve raises really fast ^^' Nevertheless, it was a cool game!
guoboism
10. Apr 2022 · 02:10 UTC
Cool idea, but too hard,too tight. Sometimes I wonder if a solution is possible, yet it is real time and pause time is even limited. I wish the game can be more relax.
Good work!
Alchemic
21. Apr 2022 · 19:04 UTC
Sometimes there are situations where it's impossible to route things correctly, usually because the edges just contain straight lines and there's no possible path to be made.

Neat concept though, I like the limited pause and the high action gameplay.