You will die anyway by Baker
You'll die in this forest anyway, don't delay the inevitable
Assets i used:
https://sketchfab.com/3d-models/board-tree-14f8d09f7f5f4800a0a8a0b54d0048a2
https:// www.youtube.com/watch?v=JvEQ0Zd-Cqc
EpicGameMarketAssets:
MegaGameMusicCollection
MilitaryWeapSilver(SFX)
Alchemist's House
Isle of Lore 2: Strategy Figures

Control: Move - D Rules:
Strength - +HP +Damage
Agility - +FirstMove +DodgeChance Armor - Block in % Master - Chance to Hit
| Link | https://belkamen2.itch.io/you-will-die-anyway |
| Original URL | https://ldjam.com/events/ludum-dare/50/you-will-die-anyway |
Ratings
| Given | 2🗳️ | 5🗨️ |
When spending skillpoints it would be nice to have explanations, what the stats actually do.
So some kind of tooltip, or an info button would be nice here.
When spending skillpoints there is no possibility to change my mind, as soon as i have clicked the + button.
I don't feel like there is a reason to ever use the block ability. I guess it would make more sense if we could see if the enemy is performing a normal or heavy attack. Currently it feels like we only lose a round, where we could have also attacked the enemy.
Being able to skill in general is a cool thing.
The game feels fair and is encouraging to play, as we ahve some kind of character progression through the skillpoints & levels.
As we game started i was a little bit confused, that i need to walk the figure in the theatre.
If you ever plan to extend the game with more features, i'd love to gather gold or similar and have a shop like every 5-10 mobs, where i could by upgrades.
When trying to skip 2 times in a row a message in a language i don't undertand is being displayed. And also i don't feel like the skip/wait feature helps in any situation
Graphics:
I like the way the stats of the player and enemy are being shown on a stick :D
The art style is really really good. The game felt like having a interactable puppet theatre.
I liked the way you displayed the order of the turns. It was easy to understand.
Having tooltips on the buttons in combat, also helped to understand how to play the game. And also the icons were self explanatory
Music:
The music changes between a relaxed travel song and a combat song, which helps creating the correct athmosphere. And also the music is not annoying, which is good!
Theme:
The Theme is hit, by the fact, that you are going to lose sooner or later and this is delayed by killing monsters, and drinking the really rare healthpotions.
Menu:
The menu could need a little bit more love, like adding some visual & audio feedback to your buttons.
Also the possibility to change the volume of music & sounds would be nice.
Fights are boring, but maybe it's just the features of such games.
Anyway, great job! I had a great time playing your game!