Escaping Precedent by DecrementedPalindrome
A puzzle platformer where you have to escape the ghost of your past.
There are 3 collectible rings to find hidden in the levels, it should be possible to collect them all without dying.
Complete the main set of levels to unlock survival mode where the aim is to run as far as possible before being caught.
Most of the controls are described within the game, here are the ones I didn't have time to explain:
* Esc to return to the menu
* It doesn't matter how far away your mouse is, it's only the direction to the mouse and the distance from the player to the wall that matters
* Try to hover off the ground when sliding, there's much less friction in the air



Music from https://freesound.org/people/Doctor_Dreamchip/sounds/460358/
Line drawing and collision code adapted from https://github.com/mbrlabs/Lorien/tree/player
The audio is delayed in the web version. If you want to experience the music being in sync with the flickering lights then get one of the downloadable versions instead.
Ratings
| Overall | 671th | 3.545⭐ | 24🧑⚖️ |
| Fun | 497th | 3.568⭐ | 24🧑⚖️ |
| Innovation | 266th | 3.727⭐ | 24🧑⚖️ |
| Theme | 1036th | 3.341⭐ | 24🧑⚖️ |
| Graphics | 638th | 3.705⭐ | 24🧑⚖️ |
| Humor | 1124th | 1.895⭐ | 21🧑⚖️ |
| Mood | 654th | 3.5⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 8🗨️ |
I wanted to do some inverse kinematics on the stick figure but there wasn't enough time in the jam sadly, perhaps in the future.
> you can simply run off the screen to the left and gain infinite points
Yeah I noticed that just before submitting, definitely something to fix when I next get a chance to work on it.
Thanks for the feedback!
How did you do the collisions working on the trail renderer?
Had some trouble with the slopes eating jump inputs, some coyote time or a wall jump could help.
I used some code from an open source drawing tool called Lorien for the line drawing and collision.
The open source community around Godot is great :)
https://github.com/mbrlabs/Lorien/blob/player/lorien/BrushStroke/BrushStroke.gd
Wow this is hard! Maybe that's because I suck at mouse aiming. I don't know how to get the third ring, it looks like you can do some kind of wall jump but I have not managed to pull it off.
The collisions can be improved, it looks like it's exactly the sprite so you can get stuck.
Good job for the neon graphics!
I really appreciate the ingame tutorial. It would have been nice for the character to have a run animation.