Boulder Rush by SaraMartins

[raw]
made by SaraMartins for Ludum Dare 50 (JAM)

LOGO_SHADOW.png

Boulder Rush : Greed until the very end!

Help our greedy friend, Indy, amass as much loot before He meets His inevitable demise!

boulder<em>rush</em>00_micro.gif

Hi Ludum Dare 50 participants, Bear(bearacus) here! Proud to present you our submission for the theme *"Delay The Inevitable"~.*

**All assets (models, textures, sprites, animations, etc...) and code were made uniquely and solely for Ludum Dare 50 *“Delay The Inevitable”*, within the 72 hour time limit!**


With the pursuit of treasure clouding our treasure hunter's better judgement, We have to delay the imminent fate by running along the cave and it's harsh landscape while also picking up the endless richess and valuables scattered around and securing them onto your cowardly friend's hands by tossing them over the colossal boulder heading our way! How high of a score can you get?~

Gameplay Previews!

What you should be doing

Get the relics! | Face the boulder and throw them over it! :-------------------------:|:-------------------------:|:-------------------------: boulder<em>rush</em>01<em>micro.gif | boulder</em>rush<em>02</em>micro.gif

What you should NOT be doing

Get crushed by the boulder | Fall into spike pit traps :-------------------------:|:-------------------------:|:-------------------------: boulder<em>rush</em>03.gif | boulder<em>rush</em>04.gif

We have cutscenes!

Looking good Indy! | Press any key twice to skip! | After the inevitable you still get a treasure tally! :-------------------------:|:-------------------------:|:-------------------------: boulder<em>rush</em>cutscene<em>00.gif | boulder</em>rush<em>cutscene</em>01.gif | boulder<em>rush</em>cutscene_02.gif


Objectives / How to play

*Main control also present ingame~ 1. Movement : A, D || Arrow Keys 2. Jump : W || Space Bar 3. Use Whip : Q || E || Right Mouse Click || Ctrl || Shift


Roles:

Diogo (@cake) : Programmer

João (@bear) : Artist

Sara (@saramartins) : Programmer , Sound Director

Tools:

  • Paint Tool SAI

  • Aseprite

  • Unity

  • Visual Studio

  • SFXR

Ratings

Overall 671th 3.545⭐ 24🧑‍⚖️
Fun 627th 3.432⭐ 24🧑‍⚖️
Innovation 1028th 2.932⭐ 24🧑‍⚖️
Theme 635th 3.705⭐ 24🧑‍⚖️
Graphics 495th 3.886⭐ 24🧑‍⚖️
Humor 353th 3.571⭐ 23🧑‍⚖️
Mood 645th 3.523⭐ 24🧑‍⚖️
Given 33🗳️ 25🗨️

Feedback

HiddenTavern
05. Apr 2022 · 17:49 UTC
The cut scenes were SO great. I also loved the design of the playable character. Sometimes it was hard to see the ground when I was jumping and I would have liked to have the camera a little further back so I could see the terrain.
TheGameOverGuy
05. Apr 2022 · 19:10 UTC
This was very cool! I liked the cutscenes a lot! Your team should be proud.
goudcode
05. Apr 2022 · 19:13 UTC
Interesting concept. Fun to play but I do have some feedback I would like to give.
- The last cutscene is not skippable, makes it hard to quickly reset the game.
- My meters run score stays at 0 at the end of the game.
- The collider of the player sometimes gets stuck with walls or relics.

Other than that, great submission!
ion232
05. Apr 2022 · 19:15 UTC
You've done a really good job with the polish of this game, it doesn't feel like it's missing anything. I liked your graphics and the cut scenes were awesome. As @hiddentavern said, the camera was a bit too zoomed in, and for me the size of the window was larger than my macbook screen, but it was still playable. Good job!
Michbet
05. Apr 2022 · 19:18 UTC
This game feels very polished! Great job on this
Chocolat-Endive
05. Apr 2022 · 19:21 UTC
The idea of storyboard cut-scenes is fun, and the gameplay works quite well. I think some traps are "too deadly", and that there should be some kind of HP bar or lives. Other than that, I had the same issue than @goudcode : all meters at the end stays at 0.
Aspect Studio
06. Apr 2022 · 12:23 UTC
These intro and death scenes are really adding flavors to the game
Just wished I could skip them after a few deaths, since they are quite long
Dje Ricane
06. Apr 2022 · 12:26 UTC
Having to toss resources over the immediate danger is interesting and force the player to take risks
I love that

Skippable cutscenes would have been great too
Nyunesu
10. Apr 2022 · 00:27 UTC
:eye: :lips: :eye: what have I just witnessed -- Love your cutscenes (didn't realize I could skip them until it was too late)

Theme is quite present, but the gameplay was a bit too hard for me -- I personally thinks it lacks some room for error or forgiveness but that's up to your design intention (:
LDJam user 234807
13. Apr 2022 · 14:38 UTC
That boulder comes way too fast for my liking. I ended up just running as fast as I can, no time to pick up relics and throwing them. Enjoyable game. Good graphics and music. Good overall attempt.
blobasaur
13. Apr 2022 · 14:49 UTC
Cool idea about throwing relics over, adds a nice twist to the infinite runner. My only suggestion would be to make map a bit different, now it's pressing forward 90% percent of the time
BurnsDesigns
13. Apr 2022 · 16:31 UTC
The throw over is a great idea. Picking up objects was pretty difficult and also tripped me. But I liked the idea!
0x746564
14. Apr 2022 · 02:13 UTC
Wasn't sure what I was supposed to be doing with the relics. I could only carry one and when I got to the pit of spikes I had to drop it to whip the switch.

Graphics were really well done, as was the menu and death scene.

Music was fun.
GeraldFIngBurke
14. Apr 2022 · 03:18 UTC
First, I want to compliment the layout of your game page. You genuinely don't see a lot of that.

The game itself, I suck at it.

The play is tight and everything looks and sounds good. I just couldn't get very far. Still, great game and well executed.
Yeti Kid
16. Apr 2022 · 18:29 UTC
Really good game, well done you guys! Art was brilliant and the cut scenes added a lot of humour!
damakuno
17. Apr 2022 · 07:21 UTC
Pretty good endless running game! I really liked the cutscene and the ending graphic!
LeReveur
17. Apr 2022 · 20:15 UTC
Very good game! That's a shame I'm very bad at runners, otherwise I would have played it a little more :sweat_smile: