Monster Destroyer of Cities by Sedsibi
In this you are monster, the destroyer of cities. WSAD to move, Space to jump, and mouse to aim and shoot.
All the buildings in the game are completely destructible. I spent far too much time on that and didn't get to implement much in the way of game play. I had a great time anyway.
This is my first successful attempt at Ludum Dare, third times the charm. I really like the original concept I was going for and will definitely continue to work on it.
EDIT August 27, 2015:
I have continued to work on the game. I've changed the name and moved away from the original monster theme. The basic mechanics I came up with in this demo are being used to create a team based shooter with both construction and destruction mechanics. Similar to what Ace of Spades was when it was a Free to Play title. I'm planning on making it free as well.
The new buildings I'm working on have complete interiors, and have a better damage mechanic. Projectiles, and now explosions, will have the potential to pass through multiple walls. Additionally I have added working mechanical interiors, with functional elevators and doors. I've also switched to a PBR materials from the simple textures of the Compo, I will be keeping the bright color pallet and overall cartoon feel. Next I will be adding a cell shader and the ability to construct various structures in the world.
All the buildings in the game are completely destructible. I spent far too much time on that and didn't get to implement much in the way of game play. I had a great time anyway.
This is my first successful attempt at Ludum Dare, third times the charm. I really like the original concept I was going for and will definitely continue to work on it.
EDIT August 27, 2015:
I have continued to work on the game. I've changed the name and moved away from the original monster theme. The basic mechanics I came up with in this demo are being used to create a team based shooter with both construction and destruction mechanics. Similar to what Ace of Spades was when it was a Free to Play title. I'm planning on making it free as well.
The new buildings I'm working on have complete interiors, and have a better damage mechanic. Projectiles, and now explosions, will have the potential to pass through multiple walls. Additionally I have added working mechanical interiors, with functional elevators and doors. I've also switched to a PBR materials from the simple textures of the Compo, I will be keeping the bright color pallet and overall cartoon feel. Next I will be adding a cell shader and the ability to construct various structures in the world.
Ratings
| Coolness | 49% | 1226 |
| Overall | 2.50 | 877 |
| Fun | 2.54 | 771 |
| Graphics | 2.63 | 681 |
| Humor | 2.13 | 710 |
| Innovation | 2.15 | 865 |
| Mood | 2.09 | 851 |
| Theme | 2.96 | 715 |
it made me face backwards and move continuously