Fortune Knight by Olocomeu

[raw]
made by Olocomeu for Ludum Dare 51 (JAM)

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A game where you fight a boss, but your weapons and its movement patterns change every 10 seconds. Move with WASD and fire with SPACE. Press ESC to exit.

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This was created as a learning experience with Unreal Engine 5, so we found many challenges along the way, making us limit our scope quite a bit. We hope you enjoy the final project regardless! :)

Post Release Changelog:

1.1: Added new Monster Sprite, music, balance changes.

The tile set used is Simple Dungeon Crawler by o lobster (https://o-lobster.itch.io/simple-dungeon-crawler-16x16-pixel-pack).

Sword asset from 16x16 Dungeon Tileset by 0x72 (https://0x72.itch.io/16x16-dungeon-tileset).

Monster asset from Monster Pack I by Penusbmic (https://penusbmic.itch.io/monster-pack-i).

Music is Misty Dungeon (https://www.playonloop.com/2020-music-loops/misty-dungeon/).

Made with Unreal Engine 5.

Ratings

Overall 946th 3.143⭐ 23🧑‍⚖️
Fun 697th 3.262⭐ 23🧑‍⚖️
Innovation 907th 2.929⭐ 23🧑‍⚖️
Theme 427th 3.81⭐ 23🧑‍⚖️
Humor 746th 2.526⭐ 21🧑‍⚖️
Mood 1004th 2.9⭐ 22🧑‍⚖️
Given 35🗳️ 25🗨️

Feedback

Grandblood
03. Oct 2022 · 16:08 UTC
Cool little game. Like how both the players weapon and enemy state change. Good job on trying out Unreal 5.
Gangrue
03. Oct 2022 · 16:26 UTC
Nice boss fight. Enjoyed it and reminded me of Vampire Survivors. Good job
MoebiusMeow
03. Oct 2022 · 17:21 UTC
The concept is neat. There is a good point that the gameplay is actually quite balanced, compared with many other entries with relative concept.

It has good potential to be developed to a complete Vampire Survivors-like game. Nice job after all.
Budark
03. Oct 2022 · 20:25 UTC
Hahhaah nice concept, 5 on theme and innovation.
blk_dg
03. Oct 2022 · 20:28 UTC
Cool concept, also had that vampire survivor vibe on some attacks which is nice. A little too bad that the various sprites/tilesets/ui elements doesn't really match one another in style. But this a win for a first with Unreal, especially on a 2d project, congrats !
Luh
03. Oct 2022 · 22:32 UTC
I had a fun experience, it has good potential. Congrats for your first game!
blobo
04. Oct 2022 · 18:28 UTC
I love the idea of a boss fight that changes every ten seconds! The patterns are well made, and I love the amount of variety in both your attacks and the boss's moves! I think there should be a title screen though. I recorded myself playing the game if you want some extra feedback:

https://www.youtube.com/watch?v=M5pq65a1kE4
GenericParadox
06. Oct 2022 · 14:51 UTC
Awesome game! Really not much more feedback to provide, as I think it's quite polished.
Love the mechanics of your weapon changing and the boss pattern changing are tied together.
Rlewins
07. Oct 2022 · 20:04 UTC
Cool quick game, I liked the game mechanic and think it fits well with the theme. Was a little bit too easy though, especially when they spin in a circle. Good Job!
Bluesand
08. Oct 2022 · 19:37 UTC
The mechanic of changing weapons once every ten seconds and the boss changing movement fits the theme of this one perfectly! A game like this could be very, very fun with more weapons and boss mechanics later on! The graphics are also great and the movement is animated very smoothly. It would be nice to add some sound effects to the hits later on. Greak work! Really love this idea!
Pascal Fitzner
11. Oct 2022 · 13:54 UTC
I love boss fights!
broodjethomaat
12. Oct 2022 · 08:23 UTC
Love it, just missing some sfx
LDJam user 300360
12. Oct 2022 · 08:40 UTC
Interesting little game, at one point the boss would only rotate around me while I had the axes so its health decreased fast x) The idea is good, gg ^^
Haotian Chen
12. Oct 2022 · 08:44 UTC
an idea easy to understand and easy to improve, i can see a future rougelike that your weapon changes every 10s, and you have to try to find the best combination in hundreds of weapons. it would be quite playable when every combination can be a new experience.
Lauptimist
12. Oct 2022 · 08:50 UTC
Pretty good! If I had any feedback it would be to add an option to play with zqsd keys or at least the arrow keys, I really liked the wheels that show the next pattern but I didn't notice them at first. ANyway cool game and nice fit in the theme.
mar3k
15. Oct 2022 · 12:25 UTC
Pretty nice game, I've managed to beat it on a first try, bit it wasn't too easy, which is nice. I love the graphics design and the music, well done.
SleepyStudios
15. Oct 2022 · 14:01 UTC
This is a really cool take on the theme and there's definitely a lot you can do with this. One criticism I did have was that I wish there was a bit more feedback when you or the boss got hit, it's just missing a bit of screen shake or something like that. Good work overall though!
Sublustris
17. Oct 2022 · 07:22 UTC
Great gfx and concept! Really like the colors. 5 for GFX ))