Minotaur and the Theseus by hgcummings
You are the Minotaur, and Theseus is coming to find you and kill you. He's faster than you, but you know the Labyrinth intimately and can outwit him. If you can evade him until his light burns out, then the tables turn and you have a chance to prevent him ever escaping the Labyrinth.
*Changelog*
24/08: Very minor change to clear state between games (fixes occasional odd behaviour when starting a new game after the first one)
27/08: Highlight explanatory text a bit more clearly. Very minor collision detection tweak to avoid crossovers.
05/09: Fix console error (no functional impact)
*Post-compo version*
Visual hints about the gameplay state: Remaining time and Theseus detecting the player's location.
Corrected arithmetic in pathfinding logic (was slightly wrong in the compo version, but happened to give about the right answer anyway).
Tweaks the the colour pallette and the Theseus sprite.
*Changelog*
24/08: Very minor change to clear state between games (fixes occasional odd behaviour when starting a new game after the first one)
27/08: Highlight explanatory text a bit more clearly. Very minor collision detection tweak to avoid crossovers.
05/09: Fix console error (no functional impact)
*Post-compo version*
Visual hints about the gameplay state: Remaining time and Theseus detecting the player's location.
Corrected arithmetic in pathfinding logic (was slightly wrong in the compo version, but happened to give about the right answer anyway).
Tweaks the the colour pallette and the Theseus sprite.
| Web | http://hgc.io/matt/compo |
| Web (post-compo version) | http://hgc.io/matt/ |
| Source | https://github.com/hgcummings/matt |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=11392 |
Ratings
| Coolness | 64% | 3 |
| Overall | 3.82 | 73 |
| Audio | 2.48 | 560 |
| Fun | 3.63 | 120 |
| Graphics | 2.74 | 643 |
| Humor | 2.26 | 660 |
| Innovation | 4.47 | 4 |
| Mood | 3.42 | 197 |
| Theme | 4.14 | 53 |
The minimal audio gives the game lots of tension -- perhaps adding some footstep sounds of Theseus (which can get louder as he gets closer) could make it even more tense (if that's what you're aiming for!)
I found the Tricksy difficulty level to be pretty well balance -- not convinced Monstrous is possible :)
I agree that the difficulty levels are a bit steep. Didn't really spend a lot of time balancing them. I did at some point convince myself that Monstrous was possible if you got very lucky, but I'm not sure this is actually the case.
Luckily, he moves so slowly through swivel walls that I caught up :) made me really appreciate the Minotaurs advantage. I don't think everyone likes it as much as I do, but I thought it was tense, fun, and I love the maze's swivel walls.
Great, great job :D
Too bad that you can cross Theseus without anything happening if he moves at the same time,
ans if Theseus is behind a wall that you're moving then he's not pushed accordingly, thus allowing him to move through walls to reach you.
Using the AI's stubbornness I could survive in Fiendish difficulty just by hiding behind a 90° angle wall, 1 tile from Theseus, and move when he pushed the wall to try to reach me.
Without using that technique I couldn't do it on that difficulty level ^^'
Nice job!
See if there's an icon in the url box to enable my game! =)