Aeolipile by Dandala88

[raw]
made by Dandala88 for Ludum Dare 51 (COMPO)

Aeolipile is an abstract idle engine building game. The core of the engine can generate and shoot out an energy every 10 seconds. The goal is to convert that energy into other components. Multiple converters are placed throughout the engine to collect energy and allow you to place modifiers in the engine. The modifiers cost varying amounts based on their usefulness.

Modifiers

Rotator Left/Right - Rotates the current direction of the energy 90 degrees to the left/right - 2 Energy rotators.png

Pointers N/S/E/W - Forces the direction of the energy in the direction of the pointer - 10 Energy pointers.png

Duplicator - Turns one energy into two, outputs at 90 degree opposing directions - 10 Energy Duplicator.png

Speeder - Drastically increases the speed of an energy, can break orange blocks - 50 Energy speeder.png

Slower - Drastically decreases the speed of an energy, can break blue blocks - 50 Energy slower.png

Orbiter CW/CCW - Captures an energy and forces it to orbit around itself Clockwise and Counterclockwise option - 75 Energy Orbiters.png

Triplicator - Turns one energy into three, outputs in 3 90 degree directions - 200 Energy Triplicator.png

Controls

W, A, S, D - Pan Camera

Mouse Wheel - Zoom Camera

Left Click - Hold - Pick up and drag an already placed modifier or grab a new one from the selector panel at the bottom of the screen. A dot grid will show while dragging a modifier to show the possible locations. gridInfo.png - Release - Place modifier

Right Click - Destroy modifier

Note: moving or destroying a modifier will cost half of it's original cost

Selector Panel

selectorPanel.PNG

At the bottom of the screen is your selector panel. Modifiers that you do not have enough energy for will be grayed out. Your current collected energy is displayed at the right side of the panel.

Orange and Blue Blocks

orangeAndBlueBlocks.PNG

The orange and blue blocks can be destroyed by energy if it has been through a Speeder or Slower modifier. Once destroyed they will respawn after some time. 15 seconds for blue, 5 seconds for orange.

How to Win

The energy must leave the engine to be useful. Find the exit.

Screenshots

Screen_01.PNG

Screen_02.PNG

grid.png

Yes there is a bug where you can cheat and get a ton of energy really fast. Just ignore it :stuckouttonguewinkingeye:

Ratings

Given 2🗳️ 0🗨️

Feedback

CoOz
04. Oct 2022 · 22:29 UTC
What a game! For a compo i'm amazed by the complexity of the "engine". Kind of puzzle game that could become very serious with some menu and levels (tutorials also) . Really good work!
🎤 Dandala88
05. Oct 2022 · 05:19 UTC
@cooz thank you for the kind comment. So much more I wanted to do with this and I appreciate you seeing the potential. One of the next things I wanted to get implemented was a tooltip for the different modifiers. I knew that players would be confused by what everything did and something is definitely needed there. Tutorial and an intro to each new modifier or something. It's the reason I decided to go all game manual on the LD description above. But it's never the same... :cry: Anyway thanks again!