Mob Defense by AStrayRae
Play it over at itch.io at https://astrayrae.itch.io/mob-defense-ld51 You can also find a somewhat polished version over at https://astrayrae.itch.io/mob-defense
Made for Ludum Dare 51! Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https://twitch.tv/astrayrae.
How to play:
- Drag attacks around until you feel happy.
Example play:
https://youtu.be/B_mRTPY2qxs
Things that I would have liked to have had time for
In decreasing order of importance: - Not have "(Clone)" stand behind every dang card... Yeah kinda forgot about that. - Sound! - More Effect Variation - Grass / Rocks, current the ground is a bit empty - Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active) - Letting the player move the cards in the left panel around. It only half works, so I turned it off. - More effects, target types (cones), just more card parts. - Auto generation of cards, currently every card is manually set up (and some are kinda op). - Lighting - More enemy variation, more enemies, armored enemies etc. - Making the different defenders do different stuff/ be good at different things. - More Progression
| Link | https://astrayrae.itch.io/mob-defense-ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/mob-defense |
Ratings
| Overall | 416th | 2.974⭐ | 21🧑⚖️ |
| Fun | 399th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 199th | 3.395⭐ | 21🧑⚖️ |
| Theme | 372th | 3.237⭐ | 21🧑⚖️ |
| Graphics | 397th | 2.85⭐ | 22🧑⚖️ |
| Audio | 408th | 1.269⭐ | 15🧑⚖️ |
| Given | 15🗳️ | 0🗨️ |
Game was good but I confess I didn't quite understand how swapping cards really worked, I felt I was missing some "cards" sometimes.
Either way, it's already fun and I can see a lot of potential. Well done :)