Boss Roobot by darkpaw

[raw]
made by darkpaw for LD33 (COMPO)
The level-end boss in a 2D platformer might often be big, but they are not always overpowered.

This was done with Kotlin (compiled to Javascript), the HTML5 canvas, Blender, piskelapp.com, some Python and Audacity.

Ratings

Coolness 35% 1796
Overall 2.33 923
Fun 2.05 912
Graphics 3.05 483
Humor 2.25 668
Innovation 2.42 789
Mood 2.06 853
Theme 3.32 521

Feedback

Halleflux
24. Aug 2015 路 03:14 UTC
I like the graphics. The gameplay is a bit slow, though.
Either way, a fun idea. =)
internetpaulicy
24. Aug 2015 路 03:17 UTC
I really enjoy the adherence to the theme in this entry. The art is really interesting. You used a very interesting combination of techniques. The piskelapp.com is super neat I had no idea it existed. Neat entry.
cgmorton
24. Aug 2015 路 04:06 UTC
Does the dude just move randomly? Sometimes he would stand around, but one time he unloaded like 10 shots in succession :/

Fun little game, I enjoyed my time here.
guoboism
24. Aug 2015 路 04:24 UTC
Intesting art. But I can fire, but I can't dodge enemy bullet?
馃帳 darkpaw
24. Aug 2015 路 04:25 UTC
Thanks for the feedback guys. =)

The "player" dude does something randomly 50% of the time, the other times something hard-coded depending on where the boss is located.

The idea was to have the difficulty increase between "levels" by adjusting the random percentage away from doing something sensible. But there wasn't that much time. ;)
馃帳 darkpaw
24. Aug 2015 路 04:27 UTC
@guoboism

That's right, but you have a lot of HP to make up for being "the size of a barn door".
Flygamer101
24. Aug 2015 路 13:56 UTC
Kinda slow and difficult. Pretty cool.
Cawrtz
24. Aug 2015 路 17:59 UTC
Interesting pixel-art style. Being the monster is not an easy job in that game though! :)
Rongon
24. Aug 2015 路 19:27 UTC
Gameplay is way too slow for me, reminds of me old games on arcades. Also the lack of any control other than shooting is quite weird for me :p
I like the pixelated character graphics, and glad you went with decent resolution.
Benjaminsen
24. Aug 2015 路 23:48 UTC
Was hoping the elements would explode into pixels :)
馃帳 darkpaw
25. Aug 2015 路 22:29 UTC
To fix the slowness, I might turn down the max frame rate and put up another version.

Exploding into pixels is a great idea, and should be easy enough to do, it's drawing them all one-by-one already.
Jakob37
28. Aug 2015 路 18:37 UTC
Nice little game :) Especially liked the graphics. Was a little bit too hard for me, would be nice with some more control over the movement (although, that maybe was kind of the point of the game, to not have it). Nice job!
Jani Nyk盲nen
31. Aug 2015 路 14:56 UTC
I like the kangaroo sprite, but the audio hurt my ears.
psychonull
06. Sep 2015 路 03:33 UTC
Nice take on the theme with a peculiar and cool art style. Great that it also made me learn about the existence of Kotlin!
AnglerteamGames
10. Sep 2015 路 17:48 UTC
Interesting idea! It's a little frustrating not having control of the character ... but it helps make the point!
frnknstn
14. Sep 2015 路 09:51 UTC
The most fun I have ever had as a pixelated kangaroo