Iron Sword Tournament by Jackaljk
Join the Iron Sword Tournament with a brand new set of rules!
Every ten seconds, a new effect disturbs the duel between the participants. Best your opponent while dealing with the ten seconds effects!
Notes: - I've fixed a couple of exploits found by you guys and uploaded a post jam version here. This page still contains the original and unfixed submission. I find the updated version to be significanlty more challenging, so watch out! - The new version also fades the music volume during the "Lights Out" event so that audio cues can be properly used as intended. - You will also find local multiplayer in the post jam version! - And last but not least, you can find a downloadable .apk with the Android version.


Heavily inspired by the combat of the original 1989 Prince of Persia.
I used the Unity game engine, Blender and Waveform to create the soundtrack. Every sound effect is my silly voice acting recorded and cleaned with Audacity.
| Link | https://github.com/Jackaljkdan/LudumDare51 |
| In case of problems with the Ludum Dare embed | https://jackaljkdan.itch.io/iron-sword-tournament?secret=EBp3l6Fjqp2k7KJv6ZwvAoNUM |
| Post Jam version | https://jackaljkdan.itch.io/iron-sword-tournament-post-jam |
| Android version | https://jackaljkdan.itch.io/iron-sword-tournament-post-jam |
| Original URL | https://ldjam.com/events/ludum-dare/51/iron-sword-tournament |
Ratings
| Overall | 100th | 3.763⭐ | 42🧑⚖️ |
| Fun | 118th | 3.638⭐ | 42🧑⚖️ |
| Innovation | 198th | 3.4⭐ | 42🧑⚖️ |
| Theme | 247th | 3.563⭐ | 42🧑⚖️ |
| Graphics | 268th | 3.375⭐ | 42🧑⚖️ |
| Audio | 46th | 3.9⭐ | 42🧑⚖️ |
| Humor | 37th | 3.784⭐ | 39🧑⚖️ |
| Mood | 114th | 3.608⭐ | 39🧑⚖️ |
| Given | 42🗳️ | 54🗨️ |
I didn't find that I could interact too much with the 10 second distractions, except for healing swords I basically just ignored them and went for the attack spam strat.
The sound design and music in this game is incredible.
@chetthonctus I had noticed the stun lock issue, it didn't seem that systematic and I did not have time to fix it anyway. The extra round win is such a silly bug, how did it not happen to me? Nice catch, thanks!
Would be nice to see this fleshed out
@anxiousgamedev @chetthonctus @sneakylemon I've uploaded a fixed version here:
https://jackaljkdan.itch.io/iron-sword-tournament-no-exploits
without the exploits that made the game easier. I think it's noticeably harder if you guys want a bigger challenge!
The game itself is fun and challenging :thumbsup:
One thing I didn't like was the darkness event. It made the game very frustrating, because it became a game of chance. You just mashed buttons and hoped for the best - not good, IMHO.
Overall though, great job!
Overall it was all put together very nicely
@mvasko2 when the lights go out you are meant to rely on audio cues to parry. I added the music last and unfortunately didn't notice how much it interferes with that event. I have uploaded a fixed version of the game in which I turn the music volume down when it's dark, if you wanna check it out the link is in the description.
@lesinvisible yes I tried to make the figthing more varied than in Prince of Persia by allowing to delay your counter attack, otherwise it easily turns into a never ending attack-parry-attack sequence. I get what you're saying about winning by accident, the original version had a couple of exploits that were definitely behind that. I uploaded a fixed version that addresses that (see the descrption) in which the last two opponenets really require you to master the combat flow.
I only lost to the final fight - in later rounds, this guy killed me in one shot. Not sure if that's intentional.
Anyway, great job getting this together in such a short time.
Another glitch that happened is that after the earthquake I was no longer able to perform any attack or parry.
@rob6566 the extra round bug is fixed in a new version I uploaded, see the description if you wanna check it out. The one shot thing is intentional, it's one of the ten seconds effect: the one shot sword. The blades get very bright and glow when it's active.
@tanis the screen turns black during one of the ten seconds effects called "lights out". The earthquake one is a new bug, thanks for reporting it!
It makes the game extremely difficult, though... you can't see anything, not even the swords or anything else that can give you an indication about what the enemy is doing. Is that on purpose or am I just not noticing something on the screen that could give me a hint?
Great game, worked really well on my device! It is however quite hard ahaha... Unless you have the one kill sword and spam attacks ;)
I was surprised that buffs carried on even after a round is finished, which can be a little op when yo uhave the aforementioned one-shot sword.
I liked it! I was not able to play multi with a friend but it could be a lot of fun! Good job, you could almost release it in a slightly more polished version soon!
It was a good amount of challenge. I managed to win, but kinda cheated with a bug that gives you an extra point if you stab the opponent again after he goes down. Very sportsmanlike...
I also managed to stun-lock the final boss which was satisfying.
Good job making this combo game, really impressive!
@wheffle yep that's the most hated effect :P it's somewhat less unfair in the post jam version in which you can better rely on audio cues
@furano yeah I find that reflex parrying on mobile is very hard, while it's between easy and ok with a mouse. I don't know why honestly, but it makes a big difference in difficulty obviously.
I decided to carry the buffs between rounds to stay true to the ten seconds theme and also because againts the first fighters rounds can easily end in less than that.
If you rate it keep in mind you played the post jam version, which I think (and hope!) it's better than the original submission.
@kiririn51 agreed on the fonts, on the colors front I actually liked the minimalism but maybe the ones I used don't mash well together? Or too much gray?
But overall i loved the game, you did an amazing job, congrats!