Through The Fire by Culpo
"Through the Fire" is a platform game where the goal is to get the player to light all the torches and get passed puzzles.
It contains 3 levels
I tried to pass some messages about the ideology of fire (very little), how it is not only considered just one element.
Sorry for the lack of beautiful graphics.
commands
J - Jump
K - Select within the levels.
A - Walking to Left
D - Walking to Right
It contains 3 levels
I tried to pass some messages about the ideology of fire (very little), how it is not only considered just one element.
Sorry for the lack of beautiful graphics.
commands
J - Jump
K - Select within the levels.
A - Walking to Left
D - Walking to Right
Feel stupid. I had to read the description to the game. Sorry, long day at work :) Good find - document progress burning torches. You mark uncharted territory, turning it in his.
Home will adapt to jump W and if time up the new version
Alternativly you could go more into the puzzle segment and make the level smaller, keep the speed and make more puzzles about the fire (spots that need light to open a door...)
The game not having a tutorial or a "buttons" screen made the game quite hard to play at first. Even if you didn't have the time to add those elements, making the jump button a more intuitive button like the "space" or "w" button would have been a better choice than "j".
The gameplay itself was simple and easy to understand. Exploring and lighting torches was cool. What made the game frustrating was since you had a vertical element to the game and everything was so dark i didn't know what gaps would lead to new areas or kill me. As well as combined with a slightly clunky jump it made platforming quite artificially difficult.
Otherwise the concept was very cool, good job!
like the art and animation, and good music. try working a bit more on the mechanincs tho.
p.s. it took me a second to understand the hint for opening the door lol nice one
- inconventional controls;
- movement is too slow and animation doesn't fit current speed;
- Block and hole you have to fill to open the door have different size, so it's not clear what you should do;
- Arrow points down, so, again, it's not clear if it's you or block are supposed to go down;
- No indication of fall danger and hard to see if there are floor in the hole;
- Why torch refills gradually? Why cant it become 100% instantly near the fire? Also, it will be better with some effects to attract player's attention and show that he's recharging; little fire whoosh will suffice.
Those are little and (probably) are easy to fix, so still well done!
Good job.