Monster Positioning System by Shawn
Your monster buddies have gotten trapped in a strange city, and something unknown is affecting their monstrous viciousness. Use the subway lines to get them out of there!
Objective:
Get 5 monsters to the portal
Game creation info:
The map is from Washington DC's metro system. I built the game so I'll be able to integrate more easily, but I don't have time this weekend. I created the game using Angular, Sass, Yeoman, animate.css, and Grunt.
I also used Sublime Text, Sketch, Photoshop, fish, and cfxr.
Objective:
Get 5 monsters to the portal
Game creation info:
The map is from Washington DC's metro system. I built the game so I'll be able to integrate more easily, but I don't have time this weekend. I created the game using Angular, Sass, Yeoman, animate.css, and Grunt.
I also used Sublime Text, Sketch, Photoshop, fish, and cfxr.
Ratings
| Coolness | 46% | 1362 |
| Overall(Jam) | 2.67 | 968 |
| Audio(Jam) | 1.86 | 676 |
| Fun(Jam) | 2.26 | 1038 |
| Humor(Jam) | 2.14 | 843 |
| Innovation(Jam) | 3.48 | 183 |
| Mood(Jam) | 2.48 | 939 |
| Theme(Jam) | 2.74 | 943 |
This could make a good mobile game.
My only thoughts would be it was a little too easy to get bottled up in the ends. Though maybe that's DC transit's problem not yours.
This is unfortunate, because the idea of competitive subway navigation is actually a really cool one. The thought of there being a game where you need to find more efficient train routes than an opponent sounds really appealing, and I think this could be that game with a little more polishing up.
Pros:
-Neat concept
-Cute monsters
Cons:
-Difficult to grasp at first
-Kinda simple