The little reaper who could(n't)! by timon

About
Tried to focus a lot more than usual on art, which I am happy with, but unfortunately I ran out of time to finish the gameplay so I'm hesitant to even call it a game at this time. Nontheless, feel free to give it a go :)
- WASD: Move
- Space: Swing scythe
- M: Hold to drain soul for a protective (and lethal!) shield
- N: Close any portal you're hovering
Stay alive as long as you can I guess, because there's unfortunately no objective. (You could always go look for the blue portal that was going to add progression!)
The game runs best in chrome! Unfortunately having some issues getting it to run smoothly in firefox.
Tools & Tech
The game is written in Javascript using the Phaser 3 framework. I'm not very well versed with JS or Phaser, but the docs are good and they provide a library of code samples so it's surprisingly doable to learn as you go.
For art I've used Leonardo along with some help from Piskel. For sound effects, I've used jsfxr.
CHANGELOG AFTER COMPO END:
2023-01-08: * Fixed scaling issues to allow playing the game on smaller screens. * Removed a lot of commented/dead code to increase readability. * Switched to minified Phaser to improve performance. 2023-01-11: * Disable death sound on final death to hopefully fix a bug with the death sound stacking
| Link | https://github.com/twai/ld52 |
| Link | https://twai.github.io/ld52/game/ |
| Original URL | https://ldjam.com/events/ludum-dare/52/ld52-entry |
Ratings
| Overall | 283th | 3.05⭐ | 22🧑⚖️ |
| Fun | 280th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 299th | 2.684⭐ | 21🧑⚖️ |
| Theme | 237th | 3.342⭐ | 21🧑⚖️ |
| Graphics | 82th | 3.975⭐ | 22🧑⚖️ |
| Mood | 227th | 3.053⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 16🗨️ |
My only real complaint is that when you die, the little "bewooo" slide sound effect is played/stacked over and over before the game is reset. It can get quite loud if the game doesn't reset fast enough. It was a decent jumpscare but I'm not sure that was intentional :)
Definitely has potential! What you were able to finish was nice. Really would like to see more in this style :D
Sorry to hear about the sound effect stacking, although I can't reporduce it it's probably an side effect of my incredibly ugly hack of just reloading the page when you die, since I didn't have time to make a main menu :) I've made a small patch disabling the death sound on the final life to hopefully save future players some pain, so thank you for pointing it out!
Great graphics!
Nice job!
As for surviving as long as we can... I think I can do it indefinitely with the shield :sweat_smile:

Good job, and better luck with the time management next time! :slight_smile:
See my game: https://ldjam.com/events/ludum-dare/52/space-harvest