Monster of the Year by Ramiel
You want to become the Monster of the Year.
Kill humans! Eat them! Smash them! Stomp them! Be evil! Spread terror!
Press space for awesome RAWR!
Left mouse button to SMASH!
Right mouse button for a nice little snack.
Somehow our game gets broken upon export. Runs fine in the editor.
We hope to find the problem and fix it, but right now we can only provide the broken version. It is "playable". The character just won't turn, but you can get an idea of what it would look like.
UPDATE: We fixed it! The game is now playable. It seems like some part of the code (Blueprint) accessed wrong memory which worked fine in the editor but breaks in the build. We removed the corresponding code. Sadly now people don't run away from you. But you can still eat them. ;)
This was our first time using Unreal Engine, so it's a lot of time was spent figuring out how to use UE instead of actually working on the game. This leaves the game pretty unpolished but we are quite satisfied that we actually managed to create a complete game.
All assets not taken from the starter content (that would be the debris of the houses and the explosion sound) were created by us during the jam.
Credits:
Johannes Pramod Alef - 3D-Models, Programming
Michael Rau - Music, Sound Effects
Rebecca Schieren - Textures/2D-Graphics, Programming
Björn Schmitt - 3D-Models, Programming
Hong Linh Thai - Music/Sound Effects, Programming
Tools:
Game created with Unreal Engine 4.
Music created with Abelton Live
Models created with Blender
Textures created with Krita
Some were also taken from the Unreal Engine Starter Content
Kill humans! Eat them! Smash them! Stomp them! Be evil! Spread terror!
Press space for awesome RAWR!
Left mouse button to SMASH!
Right mouse button for a nice little snack.
Somehow our game gets broken upon export. Runs fine in the editor.
We hope to find the problem and fix it, but right now we can only provide the broken version. It is "playable". The character just won't turn, but you can get an idea of what it would look like.
UPDATE: We fixed it! The game is now playable. It seems like some part of the code (Blueprint) accessed wrong memory which worked fine in the editor but breaks in the build. We removed the corresponding code. Sadly now people don't run away from you. But you can still eat them. ;)
This was our first time using Unreal Engine, so it's a lot of time was spent figuring out how to use UE instead of actually working on the game. This leaves the game pretty unpolished but we are quite satisfied that we actually managed to create a complete game.
All assets not taken from the starter content (that would be the debris of the houses and the explosion sound) were created by us during the jam.
Credits:
Johannes Pramod Alef - 3D-Models, Programming
Michael Rau - Music, Sound Effects
Rebecca Schieren - Textures/2D-Graphics, Programming
Björn Schmitt - 3D-Models, Programming
Hong Linh Thai - Music/Sound Effects, Programming
Tools:
Game created with Unreal Engine 4.
Music created with Abelton Live
Models created with Blender
Textures created with Krita
Some were also taken from the Unreal Engine Starter Content
| Windows | https://www.dropbox.com/s/y17k1z1tvhcagfp/MonsterOfTheYearWindows.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25695 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.16 | 576 |
| Audio(Jam) | 3.10 | 392 |
| Fun(Jam) | 3.03 | 544 |
| Graphics(Jam) | 3.00 | 701 |
| Humor(Jam) | 3.07 | 370 |
| Innovation(Jam) | 2.39 | 937 |
| Mood(Jam) | 2.96 | 642 |
| Theme(Jam) | 3.74 | 298 |
The game clearly had some effort put into making everything relatively polished, but it really doesn't stand out. It's the most obvious interpretation of the theme with unfortunately mediocre texturework (for your team size), some pretty good godzilla music, and rather repetitive mechanics.
It's not a bad game, but it just doesn't stand out.
I'm pretty impressed what you managed to get together while using UE for the first time.
I had quite a good time playing this game, keep it up!
Congratulation for your first Unreal time! (what a crazy idea for a LD!) :)