Space Pong by MortalWombat
~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ SPACE PONG - README ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Space Pong is a radial pong game in which you battle an A.I.
opponent.
~~~~~~~~~~~~~~~~
~ CONTROLS ~
Move you paddle left and right to hit the balls. You can
control the direction the ball goes by controlling your
paddles velocity, similar to a game of "Breakout".
=======
CONTROLLER:
MOVE PADDLE: LEFT STICK
MOVE CAMERA: RIGHT STICK
TOGGLE FULLSCREEN: START BUTTON
=======
The above listed controller bindings correspond to an XBOX
controller and may vary when using controllers.
=======
KEYBOARD:
MOVE PADDLE: ARROWKEYS LEFT/RIGHT
MOVE CAMERA: ARROWKEYS UP/DOWN
TOGGLE FULLSCREEN: F1 KEY
=======
I highly recommend you play the game with a controller as it
allows for much finer grained movement of the paddle.
~~~~~~~~~~~~~~~~~~~~~~~~~
~ REQUIREMENTS ~
- OpenGL 3.3 or higher
- A 64 bit system
If you encounter a problem while running the game, please
leave a comment so I can look into it.
To run the game, just start the executable from the unpacked
directory.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ LUDUM DARE NOTES ~
The game was written in C/C++ using no libraries other than
OpenGL. I used a basic framework I have written myself to
get a window/OpenGL context with basic input handling.
I opted out of the "Theme" and "Audio" categories:
Audio I could not get in in time because - while I had a
basic playback system in place, I forgot to write a .wav
parser which I only noticed about 2 hours before the end at
which point I decided it was futile to attempt to get it in
in time.
The theme did not inspire me right from the beginning,
partly because it was basically the same as the "You are the
villain" theme from a previous LD I took part in. I had the
idea for the design and thought I might be able to shoehorn
the theme in on day 2 of the compo but it did not come to
pass. Maybe I am a monster for not incorporating the theme?
;-)
~~~ SPACE PONG - README ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Space Pong is a radial pong game in which you battle an A.I.
opponent.
~~~~~~~~~~~~~~~~
~ CONTROLS ~
Move you paddle left and right to hit the balls. You can
control the direction the ball goes by controlling your
paddles velocity, similar to a game of "Breakout".
=======
CONTROLLER:
MOVE PADDLE: LEFT STICK
MOVE CAMERA: RIGHT STICK
TOGGLE FULLSCREEN: START BUTTON
=======
The above listed controller bindings correspond to an XBOX
controller and may vary when using controllers.
=======
KEYBOARD:
MOVE PADDLE: ARROWKEYS LEFT/RIGHT
MOVE CAMERA: ARROWKEYS UP/DOWN
TOGGLE FULLSCREEN: F1 KEY
=======
I highly recommend you play the game with a controller as it
allows for much finer grained movement of the paddle.
~~~~~~~~~~~~~~~~~~~~~~~~~
~ REQUIREMENTS ~
- OpenGL 3.3 or higher
- A 64 bit system
If you encounter a problem while running the game, please
leave a comment so I can look into it.
To run the game, just start the executable from the unpacked
directory.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ LUDUM DARE NOTES ~
The game was written in C/C++ using no libraries other than
OpenGL. I used a basic framework I have written myself to
get a window/OpenGL context with basic input handling.
I opted out of the "Theme" and "Audio" categories:
Audio I could not get in in time because - while I had a
basic playback system in place, I forgot to write a .wav
parser which I only noticed about 2 hours before the end at
which point I decided it was futile to attempt to get it in
in time.
The theme did not inspire me right from the beginning,
partly because it was basically the same as the "You are the
villain" theme from a previous LD I took part in. I had the
idea for the design and thought I might be able to shoehorn
the theme in on day 2 of the compo but it did not come to
pass. Maybe I am a monster for not incorporating the theme?
;-)
Ratings
| Coolness | 28% | 1981 |
| Overall | 3.29 | 322 |
| Fun | 3.47 | 182 |
| Graphics | 3.18 | 419 |
| Innovation | 3.75 | 80 |
| Mood | 3.20 | 320 |
Thanks for pointing that out, I'm going to look into it tomorrow!
Okay, I actually fixed it just now. Thanks again!