Creep by Koneke

[raw]
made by Koneke for LD33 (JAM)
Creep is a game where you play an alien, early in their lifespan. Before you could find a suitable host and grow large, you got captured. Now you need to flee this facility before it is too late.

Default controls:
WASD - Move around
Space - Jump
Left Mouse - Attack
Right Mouse - Grab onto a wall

The one thing I have not made myself in this project is the animations, which come from the Mecanim tutorial, and a script for automatically recalculating cube UVs to make things tile.

Originally thought to be more of a stealth game (dropping onto people from ceilings! Sneaking through vents!). Lots of general issues arose due to me simply not knowing Unity well enough, and of course it didn't help either that my machine stopped booting in the middle of it all... Some inspiring words got me to do a last spurt to atleast get a small bit sort of done though :)

Ratings

Coolness 42% 1537
Overall(Jam) 3.22 518
Audio(Jam) 2.30 636
Fun(Jam) 3.26 373
Graphics(Jam) 3.43 505
Humor(Jam) 2.28 784
Innovation(Jam) 2.87 632
Mood(Jam) 3.43 290
Theme(Jam) 3.14 747

Feedback

amras0000
25. Aug 2015 · 00:35 UTC
Phenomenal.

If there's a problem with this game, it's that the humans really sneak up on you. It wasn't immediately obvious that they can walk on acid - that caught me off guard the first time. Also, several times I thought they were miles behind me when they killed me. Footstep sfx would have really helped the matter.

But that's just a nitpick. Amazing work.
SaintHeiser
26. Aug 2015 · 07:46 UTC
Oh my eyes! This perspective make me mad XD
jofra
26. Aug 2015 · 16:56 UTC
would have like more sound effects :s
Good Luck
Yrr
26. Aug 2015 · 16:57 UTC
The FOV really hurts my head.
Open Skies Games
26. Aug 2015 · 17:15 UTC
This game is pretty fun! It is a little hard to navigate, but I think from playing often enough, I could get used to it.

A minor suggestion:
When porting a game to Mac, maybe try to switch the 'show controls' button from the F# keys to a regular key? Just my two sense.

Congrats on completing LD33!
🎤 Koneke
26. Aug 2015 · 17:15 UTC
Myeah, I might have gone a bit overboard on the fov. I was going for a bit more than usual since you're an alien, but since I'm used to pretty high fov I might not have noticed it going too high. Sorry about that! Hope you could enjoy it anyways :)
🎤 Koneke
26. Aug 2015 · 17:28 UTC
Oh, sorry, missed your comment since we wrote at the same time! That's a very valid comment, I'll keep that in mind for the future (and might put it into a post-jam version once I get some time left over). Thanks! :)
Team Klappermann
26. Aug 2015 · 17:47 UTC
Great game! The last room was really hard. Maybe a checkpoint would have been good!

Really well done!
kaype
26. Aug 2015 · 19:49 UTC
The art style reminds me of this for some reason: https://youtu.be/vkUwT9U1GzA?t=820

It plays well, could've used some music though.

This Quake-like FoV is messing with my eyes, but it's all good.

It's still really, really, really fun though!
30dogs
26. Aug 2015 · 19:59 UTC
Took a while to understand how the wall grab works, but pretty fun once you got it. Cool atmosphere.
🎤 Koneke
26. Aug 2015 · 21:38 UTC
Yeah, the fov seems to be an issue for quite a lot of people really, I blame it on my excessive amount of Quake-playing: it just seems normal or even low to me :p But it's definitely something I should have thought about.

Was planning on both music and some nice ambient sounds (like some sweet bubbling for the acid), but since I spent almost an entire day just getting my computer working again I unfortunately didn't have the time for that.

Thanks for the feedback, appreciate it!
boardtobits
26. Aug 2015 · 21:46 UTC
Agreed on most counts here. The perspective was wonky, and the humans are a little OP, but I love the concept.
Arnage
26. Aug 2015 · 21:51 UTC
This game would greatly benefit from a checkpoint system.

For those having issues with the fov, a simple trick is to move closer to the screen (or use a bigger one, or both) this will make the fov feel more natural.
stevenlr
26. Aug 2015 · 22:01 UTC
I really enjoyed your game. Having to run and think fast by observing the environment is always a good recipe for a game. The graphics style is simple but effective. Great entry.
wavegunner232
26. Aug 2015 · 22:09 UTC
pretty amazing but very very very very very hard
Goutye
26. Aug 2015 · 22:11 UTC
Was interesting but surprised by the fact the humans were able to walk on the acid. Reach the end so, it was not a real problem!
anarbitrarymustache
27. Aug 2015 · 01:31 UTC
I loved the visuals. The textures had a great retro aesthetic. The controls for jumping and climbing didn't feel consistent. There would be times it would respond exactly how I thought they should and others times where I could not get him to stick to the walls. I didn't mind the camera perspective. Added to the feel of being a small, creeping alien. The human AI, could benefit from some line of sight. They seem to just know when you are in their radius and start homing in (even though they aren't in line of sight, so you haven't seen them). Like someone else had mentioned - a footstep sound effect for the humans would be nice. Overall, great job.
🎤 Koneke
27. Aug 2015 · 08:34 UTC
The wallclimbing has a pretty short range which is probably why it at times feel like you can't grab, that could probably do well with some tweaking.

I haven't noticed any issues with the jumping though, what is it that isn't feeling consistent? Like, the length/height of it, or when you can jump, or?

And yeah, if (when) I do a post-jam version I'm putting line of sight on the humans, I more or less only did it this way to be able to trigger them through walls (like the once coming out of the doors). Since the original idea was more stealthbased I wanted them to walk towards where they last saw you, so it'll probably be something like that. And they could do with some footsteps, I didn't quite get how much they'd sneak up on you since I knew exactly where they were myself (should've gotten people to test it...).

Appreciate the feedback from all of you, thanks! :)
yuigoto
28. Aug 2015 · 14:08 UTC
Great! :)

As some people said, some sfx for the humans would be a nice addition to the game. Some ambient sounds would also be a nice addition. :D

The game itself feels nice to play and controls are pretty responsive.

It really gives a feeling of being some kind of creature, some kind of desperation to move those boxes and get to the ventilation system. :)

I also liked the FOV used. :P
Pomb
29. Aug 2015 · 09:14 UTC
Controls need work...the idea is cool but I mean, this is basically Alien vs Predator?