Creep by Koneke
Creep is a game where you play an alien, early in their lifespan. Before you could find a suitable host and grow large, you got captured. Now you need to flee this facility before it is too late.
Default controls:
WASD - Move around
Space - Jump
Left Mouse - Attack
Right Mouse - Grab onto a wall
The one thing I have not made myself in this project is the animations, which come from the Mecanim tutorial, and a script for automatically recalculating cube UVs to make things tile.
Originally thought to be more of a stealth game (dropping onto people from ceilings! Sneaking through vents!). Lots of general issues arose due to me simply not knowing Unity well enough, and of course it didn't help either that my machine stopped booting in the middle of it all... Some inspiring words got me to do a last spurt to atleast get a small bit sort of done though :)
Default controls:
WASD - Move around
Space - Jump
Left Mouse - Attack
Right Mouse - Grab onto a wall
The one thing I have not made myself in this project is the animations, which come from the Mecanim tutorial, and a script for automatically recalculating cube UVs to make things tile.
Originally thought to be more of a stealth game (dropping onto people from ceilings! Sneaking through vents!). Lots of general issues arose due to me simply not knowing Unity well enough, and of course it didn't help either that my machine stopped booting in the middle of it all... Some inspiring words got me to do a last spurt to atleast get a small bit sort of done though :)
Ratings
| Coolness | 42% | 1537 |
| Overall(Jam) | 3.22 | 518 |
| Audio(Jam) | 2.30 | 636 |
| Fun(Jam) | 3.26 | 373 |
| Graphics(Jam) | 3.43 | 505 |
| Humor(Jam) | 2.28 | 784 |
| Innovation(Jam) | 2.87 | 632 |
| Mood(Jam) | 3.43 | 290 |
| Theme(Jam) | 3.14 | 747 |
If there's a problem with this game, it's that the humans really sneak up on you. It wasn't immediately obvious that they can walk on acid - that caught me off guard the first time. Also, several times I thought they were miles behind me when they killed me. Footstep sfx would have really helped the matter.
But that's just a nitpick. Amazing work.
Good Luck
A minor suggestion:
When porting a game to Mac, maybe try to switch the 'show controls' button from the F# keys to a regular key? Just my two sense.
Congrats on completing LD33!
Really well done!
It plays well, could've used some music though.
This Quake-like FoV is messing with my eyes, but it's all good.
It's still really, really, really fun though!
Was planning on both music and some nice ambient sounds (like some sweet bubbling for the acid), but since I spent almost an entire day just getting my computer working again I unfortunately didn't have the time for that.
Thanks for the feedback, appreciate it!
For those having issues with the fov, a simple trick is to move closer to the screen (or use a bigger one, or both) this will make the fov feel more natural.
I haven't noticed any issues with the jumping though, what is it that isn't feeling consistent? Like, the length/height of it, or when you can jump, or?
And yeah, if (when) I do a post-jam version I'm putting line of sight on the humans, I more or less only did it this way to be able to trigger them through walls (like the once coming out of the doors). Since the original idea was more stealthbased I wanted them to walk towards where they last saw you, so it'll probably be something like that. And they could do with some footsteps, I didn't quite get how much they'd sneak up on you since I knew exactly where they were myself (should've gotten people to test it...).
Appreciate the feedback from all of you, thanks! :)
As some people said, some sfx for the humans would be a nice addition to the game. Some ambient sounds would also be a nice addition. :D
The game itself feels nice to play and controls are pretty responsive.
It really gives a feeling of being some kind of creature, some kind of desperation to move those boxes and get to the ventilation system. :)
I also liked the FOV used. :P