Hat Game by marcmagus

[raw]
made by marcmagus for Ludum Dare 53 (COMPO)

hat-cover-5-4.png

An aperiodic abstract tile-laying game for one to six players.

Print and Play: Download the PDF, print the board and tiles, cut and punch the tiles, and play: either solo or with up to five friends!

I was inspired by the new "hat" aperiodic monotile, and particularly a variant with pipe/path decorations (see below) to make a game about delivering goods using these unusually shaped tiles to lay out a path. Initially players were attempting to connect two points or connect the start point to goals to represent delivery, but as I developed the game I found that the paths really liked to curve back on themselves in interesting ways and really didn't like to make long routes, so I decided to lean into what the shapes were doing and encourage players to attempt to better tile the plane (or interfere with other player attempts to do so). I think this made for a better game, but a consequence is that the "delivery" theme has become extremely abstract. So it goes: themes are inspiration.

In my mind the different symbols are hats the players are delivering, but clear colorblind-friendly presentation won out over whimsy there.

Tools used: * Inkscape * Libre Office * A printer, scissors, and a weird heart-shaped hole punch

Free Fonts used: * Chunk * Liberation Serif

Acknowledgements: * “Hat” aperiodic monotile paper by David Smith, Joseph Samuel Meyers, Craig S. Kaplan, and Chaim Goodman-Strauss, see https://cs.uwaterloo.ca/~csk/hat/ * “Hat” with pipe decorations originally created by Carlos Luna-Mota, see https://mathstodon.xyz/@carlos_lunamota/110171345407668765 – my tile is adapted from their printable tile available at https://www.printables.com/model/448090-aperiodic-monotile-pipes/files (CC-BY-4.0) * Triangle graph paper from https://incompetech.com/graphpaper/triangle/ * Symbol colors selected from the “Tol” colorblind-friendly palette, found at https://davidmathlogic.com/colorblind/

Ratings

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Feedback

Axelle Desquilbet
01. May 2023 · 16:13 UTC
I can't test this right now, so I'm leaving a comment to be sure to note you once I could print and test your game !
Jimbly
03. May 2023 · 00:31 UTC
This looks cool! Any chance of a Table Top Simulator mod or something for those of us without color (or any) printers? =)
josemwarrior
03. May 2023 · 16:11 UTC
damn, it looks fun but i can't play (don't have a printer)
TheBookSnail
06. May 2023 · 16:25 UTC
@jimbly @josemwarrior

I made a quick web version of the game to play for those of us with limited access to a printer (with permission from marcmagus). It doesn't track score, valid placement, or anything like that. It's just placing, flipping, and rotating the pieces on the board. You'll still have to read and follow the rules.

https://thebooksnail.itch.io/hat-game

I would still recommend printing it out on card stock for those who can since it can be more enjoyable as a physical game, especially for multiplayer.
elysiagriffin
08. May 2023 · 17:10 UTC
Thanks for submitting your game for me to play on my stream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1814621596?t=3h13m15s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Geckoo1337
08. May 2023 · 20:35 UTC
Clever. I like boardgames. Yours has some solid rules and a pleasant gameplay. Well done ++
Harmadillo
08. May 2023 · 20:58 UTC
Played the solo rules. Nice puzzle to claim my symbol while spreading between the others as much as possible. I did print out the pieces but ended up playing the web versions(thankyou @thebooksnail ) as I still haven't finished cutting out the pieces.
Honest Dan
08. May 2023 · 22:47 UTC
Thanks booksnail for making digital version of marcs very clever and intriguing game! I enjoyed playing the "fast solo" version of this, it raised many tactical decisions during the play. It also helped me appreciate how that fancy shape fits together in the way it does! Could be a solid game idea to pursue, especially if the theory around this shape is a new thing? or was it just you only learned about it lately? Great job regardless!
TheBookSnail
09. May 2023 · 02:21 UTC
Solo 21 piece quick play score: 18 (next highest shape score 9, for a diff score of 9)

In my play, I rarely did knots and the ones I did do were simple small circles. Counting up the points was surprisingly difficult due to losing track of what I counted.

For solo play it would be nice if there was a score range in the rules to compare of how well you did. Example: diff score of 1-10 novice, 11-15 advanced, 16-20 expert, 20+ master (just guessing at numbers)

I had to read the rules a couple of times to get it (which is normal for board games with me), I want to say the scoring example was well done and very helpful.

Alternative gameplay idea, place all tiles without gaps. Why is this so hard?! Interesting to see how few flipped pieces used to get it to work, trying to add more always resulted in gaps.

![hatcomplete.png](///raw/863/72/z/5b9fb.png)
LDJam user 205479
10. May 2023 · 07:12 UTC
Such a great idea! I've been wanting to see a game with these tiles ever since they landed. Nice job!
Jimbly
19. May 2023 · 05:03 UTC
I played a game of this multiplayer (digital version), but it seemed, at least with us, to be relatively degenerate - besides the very first move, each of us scored a net of exactly 1 point on each move (it was very clear what color each of us were after 2 moves, if not one, maybe some bluffing would have helped ^_^). No relevant knots were formed because it was basically always trivial to block one if it would be disadvantageous (by lining up only one of the two edges at worst).

Really cool to play with this tile though, made for very interesting spatial stuff when trying to figure out where a good placement would be =).