Having Fun Yet? by NoahRo

What is happening to me?
You took a funny looking pill and now there are creatures chasing you.
Luckily you have your little red cannon on you. It's bullet is designed to be re-usable, which is good because you only have one shot. Try not to lose it.
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Objective
Strange creatures are chasing you, survive for as long as possible!
Take aim and shoot your enemies. But be careful, you only have one bullet!
Be sure to collect it after each shot to be able to fire again.
Try to get the highest score!
Controls
| Action | Keyboard | Gamepad | |------------|------------|------------------------------| | Movement | WASD | Left Stick, DPad | | Aim Weapon | Arrow Keys | Right Stick, Face Buttons | | Shoot | Spacebar | Any Trigger or Should button | | Pause | Escape | OOps I forgor ☠️ |
Tools Used
- [
bevy]: the incredibly hot and fresh game engine for rust 🕊 - [
aseprite]: sprite & animation creation - [
FL Studio] & [LSDj] on GameBoy: music and sound effects creation - [
tiled]: level editor
Credits
- @williwiderstand: music, sound effects and creative involvement
- @noahro: code, sprites and animations
- ...and special thanks to my cat and gf for cameo appearances!
As usual, we worked on actual game content way too close to the deadline, so we didn't have time to thoroughly playtest and tweak the game. It's playable at least. Hopefully 🤷
We'll release a v1.0.1 post-jam version ~~soon~~ to improve the core gameplay.
Update: v1.0.1 released with fixes and tweaks, improving playability greatly!
See the [changelog] for all changes and fixes.
Ratings
| Overall | 551th | 3.295⭐ | 24🧑⚖️ |
| Fun | 457th | 3.25⭐ | 24🧑⚖️ |
| Innovation | 438th | 3.182⭐ | 24🧑⚖️ |
| Theme | 721th | 2.886⭐ | 24🧑⚖️ |
| Graphics | 559th | 3.239⭐ | 25🧑⚖️ |
| Audio | 219th | 3.591⭐ | 24🧑⚖️ |
| Humor | 460th | 2.818⭐ | 24🧑⚖️ |
| Mood | 584th | 3.227⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
I like the core concept! It would be cool if you could more reliably ricochet the bullet between enemies.
Good catch! That's one of the bugs of the jam version :sweat_smile:
The inconsistently buggy ricocheting is another bug :upside_down:
Both are fixed in the upcoming v1.0.1 patch :) (it's way more fun with the fixes haha)
Thanks for the feedback!
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@noodlestorm
I think it means: I spent too much time goofing around with animations instead of prioritizing the gameplay and playtesting haha :upside_down:
Thanks for playing!
(I tried version 1.1)
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@exludos sorry about the motion sickness 😅 I was actually planning on adding ingame settings to disable the animations for that reason, but didn't get around to it. But now it's back on my priority list! I'll try to release a v1.0.2 patch with settings to turn off animations in the coming days!
Thanks for your feedback!!
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@ludumdaredevil yeah, sadly the v1.0.0 jam release had those bugs 😅 feel free to check out the patch v1.0.1 to see how it should have played :)
Thanks for your feedback!
My bullet got kidnaped by the crowed, so I couldn't kill people anymore :(
But I love the music and the mood ! So cool !
Thanks for some nostalgia :laughing:
Vibe & music go hard.
Love the way the bullet tumbles and warps as it moves, that looks great.
I wish it was a little easier to find opportunities to ricochet the bullet into other enemies; with how they clump up, it just turned into me shooting at the crowd and killing them one by one, which isn't quite as satisfying.
I wonder what it'd be like if enemies clumping together combined them into larger enemies?
And to answer the question: yes 😉💊