Ultimate Wall Dropper by ciobeni
Fight to the smash!
Enter the internetional wall dropping championship and smash your opponents.
Try for glory in the Campaign or challenge your friends in local multiplayer.
Only Linux and Web version available.
Tools
- Godot
- Blender
- LMMS
- SFXR



| Godot Project | https://github.com/BBenicio/uwd |
| Link | https://ciobeni.itch.io/uwd |
| Original URL | https://ldjam.com/events/ludum-dare/54/ultimate-wall-dropper |
Ratings
| Given | 14🗳️ | 7🗨️ |
First rounds I just pushed opponent to the wall and press punch for win. On third it looks like just need to kick fast.
Interesting idea. I agree it could use some difficulty balancing/strategy. And more juice/feedback on walls, maybe like a bit of screen shaking and thuds in stereo every time a wall drops. And a death animation other than the fighter sinking into the ground :p
I agree with you and @mozokevgen, the AI is way off, maybe I can work on it when I revisit the game later.
Wow, I didn't think about adding some feedback to the walls dropping, it really would make a big difference to the experience. This is something I absolutely will add when I revisit this.
Thanks for the feedback.
I had trouble figuring out a good strategy for defeating the AIs. For the first two I used the "shove to the end of the field and punch once" strategy, while for the last few I just spammed the "fast punch" and prayed my attacks would be be slightly faster than theirs. I think it'd be nice to have some more agency:
- Maybe the AIs could telegraph their attacks so the player can predict what would be the best next move
- Or maybe a successful block could stun the AI long enough for a counter-strike
- like in the fencing game in wii sports resort :D
But it's really slow on the webversion, making it hard to play :/
There is a shortcut to win the game where you can push the opponent and make them get smashed by the falling wall, making the direct fighting necessary. But I know how time runs fast on compo, so can't expect everything to be polished
But very nice entry overall. GG.
Controls feel pretty responsive - but wish there was more feedback when I hit the opponent.
Took a while for it to click - but I had a great time when it did. Really cool game :)