Angry face by Pat AfterMoon
You are the monster, crunch the people and avoid the buildings.
Go as far as you can, use the arrow key to jump and the arrow key to brutally fall back. Avoid the buildings for not being damaged and crunch the people to heal yourself.
Tools used :
- Unity 5.1
- Visual Studio 2013 C#
- Inkscape
Notes :
- The level is procedurally generated on the fly by block of 200 units. It is endless and has increasing difficulty.
- Sorry, no sound, I was crunched by the deadline.
- Try the HTML5 version at your own risk. It's less efficient than the Unity plugin version or the native exe. But on my PC it works with the latest versions of Firefox and Chrome, and even with Internet Explorer 11 (despite a few warning messages).
Go as far as you can, use the
Tools used :
- Unity 5.1
- Visual Studio 2013 C#
- Inkscape
Notes :
- The level is procedurally generated on the fly by block of 200 units. It is endless and has increasing difficulty.
- Sorry, no sound, I was crunched by the deadline.
- Try the HTML5 version at your own risk. It's less efficient than the Unity plugin version or the native exe. But on my PC it works with the latest versions of Firefox and Chrome, and even with Internet Explorer 11 (despite a few warning messages).
Ratings
| Coolness | 55% | 3 |
| Overall | 2.39 | 907 |
| Fun | 2.35 | 849 |
| Graphics | 2.16 | 855 |
| Humor | 1.96 | 749 |
| Innovation | 2.03 | 889 |
| Mood | 1.96 | 860 |
| Theme | 2.97 | 705 |
I think if you had control over your jump, or if the jump were simply faster and less levitate-y, it would be better.
It's also difficult to make the people out against the background when they're on platforms.
I hope you find my criticism helpful!
I apologize for the lack of sounds and animations :(
@totallybueno: can you explain what better physics you expect, personally, I'm happy with the actual 2 buttons scheme, a simple and predictive jump and an optional brutal fall.
@Benjaminsen: if you are using Chrome, <a href="http://www.kongregate.com/forums/144-freefall-tournament/topics/488258-google-chrome-no-longer-supports-unity-web-player">read this</a> (Google want to ban Unity plugin, it's a feature).
@Cory Martin: thank you for your comment, creating a procedural level generator may be a good idea for the long term but definitively not for a 48h jam. I'm already working on an enhanced version and all comments are welcomes.
My first modification will be to reduce the number of people in early level (less than 1000), add a lot of people on high platforms and reduce the probability or width building.
CU
Pat
-The physics felt a bit off, or at least off compared to a majority of platforming games. It seemed like the jump was sluggish (instead of explosive), and the fall speed was constant (instead of gravity accelerating downward).
-It felt a bit unfair when situations came up where running into boxes was completely unavoidable.
-The green font becomes hard to read, especially when you move up to higher levels.
-The camera staying centered on the player. I think a fixed camera would have been a bit less disorienting.
I do mean this to be constructive criticism, and hope it's helpful should you continue to work on the game. Congrats on participating in another LD.
- if you just let the game sit there it will go for a while just on it's own
- jumping felt really weird, like it is somehow animated rather then physical
- parallax background cityscape is a nice touch
really hard though to keep staying alive until the end though, but yeah nice overall. good job :)