Die By the Tools by Ennacirruh

[raw]
made by Ennacirruh for Ludum Dare 54 (COMPO)

Its my 4th time participating in a game jam. Still an absolute armature. Still biting off more than I can chew. As such, I did not have time to playtest, add art, sound and general polish. Next time perhaps. Other than that, I had fun making this project.

For the theme limited space, I did two things. One, I made a fighting arena that periodically gets rather cramped. Second, I tied the players health to equipment. When you are hit, you lose a piece of equipment and its functionality. Lose all of your equipment, you lose the game.

I had a hard time getting the WebGL version to work here, but it does work on itch.io.

Ratings

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Feedback

BisnessPirate
03. Oct 2023 · 09:12 UTC
An interesting little game. One thing I had troubles with was knowing if my attacks were doing anything. Either some sound for hitting or a healthbar above enemies would do wonders for that I feel like.
airwaffle
03. Oct 2023 · 13:26 UTC
Nicely done getting the game together! I didn't quite know when I myself was hit and/or what the enemies actually were... Were the green shapes also enemies or just the red things? What were the green things otherwise? (I realized one had collision when the other one did not).
zealous-coder
06. Oct 2023 · 02:46 UTC
likewise the game did not provide too much feedback, at least there was some knockback on enemies I could kind of tell when I hit them. Not sure of too much else that was going on, eventually my weapons stopped working for some reason. And wasn't sure what the spells were. Congrats on getting this far