A Little Bag Story by Vidu
(better experience on itch.io, with some bug fixed and the second dungeon added)
Dracula has lost his tooth ! Viserion has lost it fire ! Even Gordon R. has lost his knives !
ONly the first dungeon available for now !
Go monday on the itch.io link to discover the 3 dungeon version !
Chose carefully because you will need to sacrifice two slot after every enemy defeated !
Turn based combat !
🖥️ My second solo game jam
That was so fun !

🖥️ Looking for work
I'm currently looking for illustration remote work in the video game industry ! Feel free to contact me on instagram or linkedIn
:iphone: My instagram
:computer: LinkedIn
| Itch Io | https://vidu.itch.io/a-little-bag |
| Original URL | https://ldjam.com/events/ludum-dare/54/a-little-bag-story |
Ratings
| Overall | 126th | 3.724⭐ | 51🧑⚖️ |
| Fun | 168th | 3.531⭐ | 51🧑⚖️ |
| Innovation | 223th | 3.272⭐ | 48🧑⚖️ |
| Theme | 126th | 3.894⭐ | 49🧑⚖️ |
| Graphics | 1th | 4.745⭐ | 53🧑⚖️ |
| Audio | 286th | 2.037⭐ | 29🧑⚖️ |
| Humor | 31th | 3.779⭐ | 45🧑⚖️ |
| Mood | 109th | 3.591⭐ | 46🧑⚖️ |
| Given | 7🗳️ | 13🗨️ |
CONGRATS ON YOUR FIRST PLACE FOR GRAPHICS!!! SO VERY MUCH DESERVED!!!
The game concept of choosing what to keep in your inventory works well, even if some of it could be better explained. The lack of music or sounds is a bit sad but hey, it's compo!
Overall, nice game with absolutely crazy good art, well done!
I don't know if there were any audio, at least didn't hear any...
I hope one day I can also draw so well and so fast:(
It's a polished game with very cute art style. Well done!
Liked the gameplay too.
Sometimes a little hard to put objects in the bag because you need to put the mouse cursor inside and not the actual object, and it wasn't always at the same position
The gameplay is a good idea. I would just say that it's a tad repetitive between levels once you find a working setting, you tend to stick with it, haha. Some even more precious items could have appeared along the way.
C'est vraiment top bravo :clap: :flag_fr:
The gameplay is simple, but it still requires some thinking to strategize with your combat items and maintain a balance with the loot.
This game is really cute, well done!
Because the two columns of items overlapped, I sometimes clicked the wrong thing, although increasing the scale of the items when hovering did help.
Adding more variety of items would also have helped. Once I figured out the best load-out, I just did the same thing every run.
I liked the different funny items to choose from.
Gameplay was ok, it got a bit repetitive, all the levels were practically the same.
I also sometimes had a problem with the slightly overlapping columns, resulting in some misclicks.
I'd prefer if the dialogue was a bit quicker, or that I didn't have to wait for it/click it away before continuing.
Overall, well done! :clap:
But, where is the sound?? :'(
The gameplay is a bit bland. I like the limited inventory (and having to swap items out for the objective) but the core of the game, the turn based combat, doesn't really innovate on the formula. Having some randomness (like weapons that deal damage within a range, or the chance to miss) is nice, but I can't help but compare it to another turn based game such as Paper Mario, where damage dealt is skill based with "action commands" and timing. Speaking of Paper Mario, take a look at that game's badge system. I also found some similarities in "divvying up badge-points" to your game's inventory system, and I wonder how giving each item a "weight" could change things, instead of them all taking up exactly 1 slot.
That being said, I admire the ambition! It looks like you had plans for 3 whole missions, and I absolutely respect the scope of this game. I completely understand if you ran out of time, though having music and sounds would make this game so much better. Imagine a little "Ah!" from the goblin taking damage, or the vampire going "Blehhh!!" while attacking. Or little blips and bloops while selecting items.
Anyway, this game absolutely has the best artwork of any compo game I've seen, and I think there's absolutely potential if you plan to expand on it. Great work.