Spotlight by Echo Heo

[raw]
made by Echo Heo for Ludum Dare 54 (JAM)

aw man I couldn't make levels in time, I constantly had to fix bugs because it would crash so often. here's a barely functioning puzzle game/concept.

(unlabeled download is windows)

Ratings

Overall 716th 3.417⭐ 20🧑‍⚖️
Fun 613th 3.389⭐ 20🧑‍⚖️
Innovation 69th 4.167⭐ 20🧑‍⚖️
Theme 637th 3.528⭐ 20🧑‍⚖️
Graphics 633th 3.5⭐ 20🧑‍⚖️
Audio 350th 3.556⭐ 20🧑‍⚖️
Mood 744th 3.306⭐ 20🧑‍⚖️
Given 17🗳️ 0🗨️

Feedback

Ace17
03. Oct 2023 · 05:44 UTC
I suggest you specify the type of archive here.
I downloaded the 54Mb zip file, only to discover, after unzipping, I couldn't play it (it's a windows-only archive).
Shad
03. Oct 2023 · 06:02 UTC
Changing the visibility distance is interesting mechanic, but is there a reason not to keep it extended all the way away?
LDJam user 376722
03. Oct 2023 · 06:08 UTC
Very interesting concept!Though the gameplay might be a bit confusing,it's still a good idea to explore!
Kippp
03. Oct 2023 · 06:16 UTC
Very interesting concept!
That compression effect when the clip plane was set to the max is really cool!
jk5000
03. Oct 2023 · 06:20 UTC
The idea is super fun, and I had fun trying the game. A bit difficult solve the puzzles, and my solution was often just to walk around until the puzzle was solved. Overall an interesting and fun little jam game. Well done.
slimetrash
04. Oct 2023 · 16:33 UTC
super awesome, the like, "out of sight, out of mind" mechanic is so cool. would love to see this expanded upon
LDJam user 279622
10. Oct 2023 · 14:35 UTC
really cool concept, super mind bendy and remniscent of portal!
DecadeDecaf
10. Oct 2023 · 14:46 UTC
I'd love to see a full version of this. The concept is awesome. Great work!
Hawkin
10. Oct 2023 · 23:27 UTC
Playing with render distance and object permanence is such a cool puzzle concept. Hats off to you for that. Despite not having more levels, the tutorials were enough to whet my appetite. I would love to see you do more with this.

The retro style was a great decision, too. So much nostalgia! I appreciated the subtle details like sound effects when the block bumped objects.

Was there a point to the stationary blocks that I missed? Or were they a mechanic that you didn't get to yet?
🎤 Echo Heo
11. Oct 2023 · 06:32 UTC
@hawkin in the 4th level, the stationary block is there to prevent you from simply not loading the door, I wanted to play around with it more but I ran out of time!
Hawkin
11. Oct 2023 · 08:34 UTC
@echo-heo oh of course! That seems really obvious now haha. Smart reuse!
YellowKamel
12. Oct 2023 · 20:08 UTC
Great concept! Just wished that you would have had a few more levels, but really great concept, reminds me of the Outer Wilds DLC and a bit Portal, so huge success in that department. :laughing:
Madbarron
15. Oct 2023 · 23:33 UTC
Hmmm. If I can't see it, it doesn't exist. Neat concept, it would be great to see fleshed out with some more levels. Great job getting this much done :)
digital bacon
18. Oct 2023 · 09:45 UTC
Interesting concept, pity you weren't able to finish it -- you've got the beginnings of a good game here. Well done.