Slime Hunter by Ardy
This is my first game ever. It's pretty... Simple.
You're a little monster that walk around interacting with slimes. Kill then all and you're done for the level.
There are many things that I would like to implement, but I did hit so damn many roadblocks that I ended up cutting most of it.
There are things that I do know how to implement, but I didn't have the time to do it.
I have learned many things with this jam, many more than I was able to implement in this game.
Overall, I'm happy with what turned out, even if it's not the best game ever. For a first game, it's kay.
I'll for sure join the next jam!
Have any of you found the lost secret levels?
You're a little monster that walk around interacting with slimes. Kill then all and you're done for the level.
There are many things that I would like to implement, but I did hit so damn many roadblocks that I ended up cutting most of it.
There are things that I do know how to implement, but I didn't have the time to do it.
I have learned many things with this jam, many more than I was able to implement in this game.
Overall, I'm happy with what turned out, even if it's not the best game ever. For a first game, it's kay.
I'll for sure join the next jam!
Have any of you found the lost secret levels?
| Windows | https://www.dropbox.com/s/clb2szqf0b0oymv/slimehunter_b.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56753 |
Ratings
| Coolness | 40% | 1627 |
| Overall(Jam) | 2.71 | 942 |
| Audio(Jam) | 2.53 | 604 |
| Fun(Jam) | 3.00 | 563 |
| Graphics(Jam) | 2.70 | 845 |
| Humor(Jam) | 2.83 | 502 |
| Theme(Jam) | 2.70 | 957 |
@cxsquared and @mekuri: Thanks! I really put some thought on the levels, as for then to introduce the slimes first instead of throwing it directly at your face.
About the collision, I followed some tutorials here and there, but due to the low res of the sprites (6x6, most of then) it caused some trouble. More than half of the time I spent on this game was trying to get collision to actually work properly and in the end, even tho it's very very far away from ideal, I think it turned out okay.
Sounds could use work but it's all gud
That said. Holy cow your level design was great. Everything was there for a purpose. The way you introduced reds with a fall and then you had to learn to jump on them in a simple level before entering harder levels was great. The same with all the other levels. There was never a tutorial at all but you showed everything through the game. That's really impressive! The one thing I would say is that in some levels you had symmetry when you really didn't need it - if a player can do a jump once they can do it again, so it just extends the time it takes to restart if you mess up on the last slime.
Overall though - great game, especially for your first entry! Well done.
@OnlySlightly: Thanks! ;-;
@Keon: Graphics where pretty simple because that's really all that I can do! Haha. Collision is just plain bad sometimes, because I didn't figure how to make it work properly. I made only one (seeing red) longer level, and I can really see why it's frustrating (no checkpoint + bad collision). I see what you said about symmetry, I had planned different levels but had to scrap it all due to time constraints and they're kinda improvised. Thanks for the feedback!
@all: You all have no idea how happy your comments made me noting the level design. I'm so glad that I was able to show how the mechanics works without having to write it down because that was just what I intended.
Thanks for you feedback and votes!
Using your voice to do the FX is good, but try to add some variety on it, because it tends to become a bit dull after a while, ok? ;)
But it feels complete, has an objective, you have some nice presentation, so keep up! :D Cheers!