Blob Island by Mathis BRESSAUD
Cover the islands with blob !

Move the blob on the islands to cover them all but beware, if you get too small you might disappear. Luckily, the islands contain some food sources to regrow the blob. Be smart when you move.
Controls: Move with the Arrow Keys

| Link | https://mathisbressaud.itch.io/blob-island |
| Link | https://drive.google.com/file/d/1LJuW9o1qUVJYUByL_7MZ4sAefUJOski-/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/54/blob-island |
Ratings
| Overall | 272th | 3.239⭐ | 25🧑⚖️ |
| Fun | 230th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 284th | 3.022⭐ | 25🧑⚖️ |
| Theme | 243th | 3.391⭐ | 25🧑⚖️ |
| Graphics | 173th | 3.5⭐ | 25🧑⚖️ |
| Audio | 240th | 2.886⭐ | 24🧑⚖️ |
| Humor | 220th | 2.361⭐ | 20🧑⚖️ |
| Mood | 257th | 3.025⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 2🗨️ |
Very nicely done.
Unfortunately I don't seem to be able to give a score?!
The difficulty was easy, the amount of levels for a compe is quite big. Seemed very polished, the indicator how big your current form is, is pretty clever.
I have no idea how to make a shader like the one that makes the water "wobble", technically very impressive, although for a wave impression it didn´t work for me : /
All in all, I had much fun with the entry, good job!
I like how you made the levels simple at the beginning with the difficulty progressively increasing; personally I would prefer seeing the more difficult levels sooner, and I would definitely play more non-trivial levels like the last one. Making a level generator should be rather simple – with that you could ship it on mobile for commuters to enjoyably waste time with :innocent:.
Diagonal movement is a nice touch.
I really loved the graphics and the mood of it.
I would have loved to be able to move faster, but overall solid entry. Good job!
Fun little puzzler. I'll admit, I didn't finish; the Blob really moves too slowly for the larger puzzles. There's also a glitch where if the last move you make is onto a food tile, you'll see the particle effect for eating the food after the level transitions. (Speaking of: I think the "eating" animation would look better if it starts when he moves onto the title, not after!)
it would definitely be possible to work on the level design because all the levels are very easy
I appreciate the indicator of how much movement I have left
nice entry