The Alchemist by SKT
The Alchemist is a classic platformer where you are a little boy who had to live with his uncle, who is as crazy as he seems. You find yourself locked in his castle... How will you manage to go out ? Do you have to become a monster ? You have five levels to escape this strange castle...
-Use the arrow keys to move, Up or space to jump, Ctrl or X to punch (when available) and maj or W to run (when available)
-Notes from developers : there is a bug in the fifth level. If you die, the enemies do not respawn where they should.
Little tip : this bug makes the level easier.
-We were three to work on this :
*Antoine : Pixel art/Music/JavaScript/Level design/Cofee provider
*Marjorie : Art/Character design/Scenario/Playtesting
*Thomas : JavaScript/Game design/Scenario/Playtesting
-Use the arrow keys to move, Up or space to jump, Ctrl or X to punch (when available) and maj or W to run (when available)
-Notes from developers : there is a bug in the fifth level. If you die, the enemies do not respawn where they should.
Little tip : this bug makes the level easier.
-We were three to work on this :
*Antoine : Pixel art/Music/JavaScript/Level design/Cofee provider
*Marjorie : Art/Character design/Scenario/Playtesting
*Thomas : JavaScript/Game design/Scenario/Playtesting
| Web | http://sktgames.github.io/LD33/ |
| Source | https://github.com/SKTGames/LD33 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55580 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.02 | 709 |
| Audio(Jam) | 3.04 | 419 |
| Fun(Jam) | 2.70 | 785 |
| Graphics(Jam) | 3.11 | 646 |
| Humor(Jam) | 3.00 | 403 |
| Innovation(Jam) | 2.20 | 1003 |
| Mood(Jam) | 3.09 | 544 |
| Theme(Jam) | 3.47 | 511 |
The game is sadly not as nice and and maybe not perfect in animation of the jump, but the level design is nice, and the monsters well add (+1 for the "same time moving" monsters).
And the idea of "becoming a monster" is a great variation of the main theme where in many game we just start as monster.
Good job to the Team !
Kiss !
(also, I managed to complete it on pacifist run; the level 5 bug made it all the easier)
The yay:
- story (panels, while it's not the best art I have seen, have some charm to them)
- each new brings new abilities
The nay:
- movement feels a little clunky
- consists mostly of platforming challenges
- animation looked weird sometimes (I particularly noticed it for rats)
- bats were appearing right in the middle of game view sometimes
Could use some polish, but the story is nice.
The controls are a bit primitive, especially the jumping would be better if you made it dependent on how long you held the up-arrow.
Also, while jumping it would be nice if the player could stop the character. Now you have to alternate going left and right to emulate this. It may be intended as a feature to make the game more challenging, but it feels frustrating.
There is a bug that causes some sprites to change on reload (for me on Firefox). Perhaps you forgot to reset some indices? In particular the player and the enemies get different sprites.
Now for the positive: ;-)
I loved the art style between the levels, quite rare for Ludum Dare. The story was also nice, very creepy. I'm glad there was a respawn-bug, otherwise it would have been very hard to finish, I think. It took me two tries, but it still felt quite hard.
Although, the controls sometimes worked not very precise (or it's just my bad reaction)
Please, check my video review: https://youtu.be/Ey3lKehbPVI
Your game is at 9:20
While there were few enemies (rats, bats, crying hearts?), their different movement patterns along with the platforming elements gave it a good challenging variety.
The player's movement could have been quicker, more responsive, or less floaty. And the keybindings were unusual - specifically, having Run as "W" felt weird.
Overall, it's a nice homage to old-school platformers. Good job all!