City Hero: Dragon Stonebearer Legend by ThiefViolinist

[raw]
made by ThiefViolinist for Ludum Dare 54 (JAM)

Dramatic description start:
You woke up this morning to screams and chaos, only to discover that the city was under attack. The king and his entire guard had cowardly fled, leaving behind their famed war machines. It seems like this city needs a hero, and you haven't spent 20 years honing your skills in hauling and balance for nothing. Oh, and you have your own pet dragon, that won't hurt either of course.
Dramatic description end.

You are playing as legendary-hauler-dragon-pet-owner and need to defend your city from enemies and help builders to repair gates. Move stones to catapults, move meat to dragon to heal him, move stone with arrows to change direction of attack.

Controls:
movement - wasd or arrows
pick up/throw items - o and p

Screenshot 2023-10-03 at 02.13.21.png

Ratings

Overall 1108th 2.625⭐ 22🧑‍⚖️
Fun 1095th 2.475⭐ 22🧑‍⚖️
Innovation 922th 2.875⭐ 22🧑‍⚖️
Theme 1015th 2.85⭐ 22🧑‍⚖️
Graphics 970th 2.525⭐ 22🧑‍⚖️
Humor 754th 2.5⭐ 20🧑‍⚖️
Given 46🗳️ 3🗨️

Feedback

Hengen
09. Oct 2023 · 16:40 UTC
A neat little game that gets surprisingly tense! Its a nice touch that you also have to keep the dragon alive and that he isn't just a defensive object so to speak. If i have any gripes it would be that i wish you could get some points and upgrade your castle somehow. I also feel like some music and sound effects would go a long way here! But of course, its ludum dare so i understand time is a massive constraint! Anyways, a solid entry and good work! 👌
Alexis Brochec
09. Oct 2023 · 16:44 UTC
Good concept but a bit to hard.
It really fit the theme, great job for a ludum.
Maybe you should add moment in between wave, were we can buy upgrade (tower, doors, power up for the dragons)
Good concept but it need a few changes in order to create a real loop.
Didn't had any music, is it normal ?

Great entry guys
asfdfdfd
09. Oct 2023 · 16:52 UTC
It's pretty hard to be a dragon, huh?
Sown
09. Oct 2023 · 21:06 UTC
neat concept, but i feel like it could have been explained better. It took me a while to figure out what i was doing. Good game though.
Roka Josh
10. Oct 2023 · 20:33 UTC
Nice little entry, a bit tricky at first but I liked it. Good job!
M.Kusy
10. Oct 2023 · 20:59 UTC
After the initial wave of confusion and reading the description I managed to wrap my head around it. Fun excercise in managing three lose conditions, can get a bit hectic. Lacks in polish but there's a nice concept in it!
Fernando Tonon de Rossi
13. Oct 2023 · 16:31 UTC
That's a pretty nice concept, congrats! IDK if there are other levels, I'm always hanging up the more I can, but at the end, the dragon ends up dying :D
Hare Software
17. Oct 2023 · 18:13 UTC
I think the concept and the scope of this game are perfect for the theme and the amount of time available for Ludum Dare. You managed to make quite a lot and that is impressive. Like some other comments mentioned, some balance could improve the experience, but getting balance right is always a bit difficult during a jam. Well done!
LDJam user 300020
18. Oct 2023 · 04:05 UTC
I like the idea behind the game, but it's a tad challenging. It resonates well with the theme. Moving the character in all directions doesn't feel as fluid as I'd like. Some clearer indicators when attacking or getting hurt, like a health bar for the dragons, would be great. The pacing is so intense that I often miss the blood level because it is on the bottom. Just some thoughts! well done!You can try our game if you like puzzle 💗
pndaa
19. Oct 2023 · 12:50 UTC
Is there a way to win? My dragon died, I had no food left.

You could add some effect when you heal the dragon or when you give rocks.

The game is fine, good job.
kostya
19. Oct 2023 · 16:25 UTC
@pndaa, yes, it is. You need to build walls by carrying stones to the builders. Thanks for playing!