Chicken Girl in Toyhouse! by LevieDAudio

[raw]
made by LevieDAudio for LD33 (COMPO)
Thanks so much for stopping by to play my game! ❤

In this game, you are a small girl, so some very irritating 'people' (big blocks) tend to really get in your way! So, transform into your monster-self to scare them off!

Just advance through the levels until you reach the end! I really hope you enjoy my little game!

(Catch me on Twitter: @LevieDAudio)

==== Controls ====

Left/Right Arrow - Walk
Up Arrow - Jump/Push Button/Enter Door
Z - Transform
R - Restart (Use if you get stuck)
Esc - Quit (Use if you just cannot handle one more second of my game)

==== ====

This game doesn't really have a story. I could make one up though if you like! *ahem*
Welcome to the Toyhouse! "Where are all the toys," you ask? Uhhhh.... Erm.... You are a girl and you have the power to transform into a TERRIFYING MONSTER in a single thought! Wowza! Journey through the Toyhouse to nowhere in particular! Will the girl EVER get home? Does she even have a home? Is Toyhouse her home!? Why does she even turn into a monster? All these questions will be answered.... probably never!

==== Fun Facts! ====

- Chicken Girl's standing sprite takes up a total of 449 BYTES!
- The girl's not actually a chicken.
- The girl's intended run cycle was supposed to be her prancing around all cute! But I couldnt' stop seeing her as a chicken due to her chunky arms, flapping motion and her dress (looked a bit like she had a little duck tail)!
- I really wanted to shade Chicken Girl better and give her a much smoother 8-frame animation but didn't really have the time to.
- Well, same thing for the Jellyfish (?) Monster really! I wanted to make all the animations super-pretty!
- Chicken Girl's hair accessory was supposed to signify her Monster form's eyeballs but, when it came to drawing the monster, having spherical eyeballs just made her look really really silly.
- Chicken Girl has a slightly more devious look on her face when she moves.
- Though it was completely unintentional, the Jellyfish Monster form reminds me a lot of the animals from the game 'Shantae' on the GameBoy Color, which was animated by some of my favourite artists! ❤
- I came up with the name in literally a minute because the time was up and I had to export it right then so I had to quickly name it SOMETHING! ....ANYTHING!
- Although the game is quite glitchy, this is the smoothest Ludum Dare I've ever done!

==== Update ====

Just quickly updated a couple of tiny things:
- Altered the Transformation cooldown to be a bit longer so you wouldn't accidentally switch back and forth between modes with a keypress!
- Music now switches back to the Human mode music upon entering a GOAL door as the Monster.

Ratings

Coolness 33% 1842
Overall 3.24 365
Audio 4.05 26
Fun 2.95 514
Graphics 3.62 211
Humor 3.29 210
Innovation 3.10 402
Mood 3.56 147
Theme 3.33 513

Feedback

Logan
25. Aug 2015 · 12:13 UTC
It seems like it could be a neat concept if it were better polished, but the collision is so buggy that it's really difficult to play. I had it freeze a few times such that I could only close it by killing its process.

But it's a promising start. The player graphics are cute and the way the music changes when you're a monster is a nice touch.
PeteGrammarman
27. Aug 2015 · 01:35 UTC
I loved the dynamic music! The art was adorable and polished. The code could still use some time, and I wasn't exactly sure how the red circles turned on/off. I guess you are scaring the green boxes? Either way, it looked great and the concept could be expanded upon. Great work!
Frump
27. Aug 2015 · 02:32 UTC
Cool game. I enjoyed the Mega Drive style music and the track switching between modes. Cute character design too.
El Cabaro
27. Aug 2015 · 02:36 UTC
Cool idea but like others have said the collision is buggy. Eventually the game just hung after being stuck in a block and I had to end it with task manager. I love the genesis music! 5/5 in that regard.
🎤 LevieDAudio
27. Aug 2015 · 02:58 UTC
Thanks so much everybody for your comments, feedback and criticism! I'm glad you enjoyed my music and my art!

I'm really sorry about the collision problems too! In retrospect, I don't think I really focused on the programming side of it as much as I should have done. I put in the collision/chasing coding and thought 'Eehh.... It functions, I suppose!' It seems like the collision results in freezes a lot more often than I anticipated it would too, which isn't great!
Mach60KAS
28. Aug 2015 · 15:21 UTC
I was quite fond of the graphics - they're very cute and well made! The main control method of the game (scare the boxes) was a little opaque at first, but I grapsed it quite quickly. The collision system is needing a lot of work I'm afraid, the game routinely crashed on me about 3 or 4 times before I could finish because I just got stuck on the boxes forever. I also managed to scare a box out of the level, which was pretty sweet I guess. Good work so far, keep it up!
ceosol
29. Aug 2015 · 16:19 UTC
I definitely think this has potential. I couldn't beat the stage where you ride the blue guy across the top. He just continued freaking out without end :)

Nice work
nihilaleph
01. Sep 2015 · 02:45 UTC
Very cute! And very nice artwork! Real problems with collisions though, and the 'people' really freak out when the see the monster xp It's hard to move then...
Still cool game and neat concept!
Strike
04. Sep 2015 · 18:03 UTC
Nice concept. Sometimes the cubes go a bit too crazy and I get stuck inside of them. But it's really fun to play, I wish there were more levels. I especially like how the music changes smoothly when transforming.
Catmoo
14. Sep 2015 · 17:25 UTC
Awesome little game, loved the character, the change in music when I transformed and the design of the puzzles, especially the last one! I only found the collision an issue once, which to be honest didn't matter as you added the reset function to work around it.
MercuryXGames
14. Sep 2015 · 19:10 UTC
Nice!
yuigoto
14. Sep 2015 · 19:54 UTC
It's a nice game, and you have a nice concept for it. But, as people have been saying: collision problems make the game unplayable sometimes and I had that problem where I had to open the Task Manager to close the runtime.

The graphics are pretty cute and, together with the soundtrack, it gives that feeling of an old Sega Genesis game.

With more work you could turn this into a nice tribute to 16-bit games. You already have some base plot that fits the style, so it's got potential. :D

Cheers! :)