Chicken Girl in Toyhouse! by LevieDAudio
Thanks so much for stopping by to play my game! ❤
In this game, you are a small girl, so some very irritating 'people' (big blocks) tend to really get in your way! So, transform into your monster-self to scare them off!
Just advance through the levels until you reach the end! I really hope you enjoy my little game!
(Catch me on Twitter: @LevieDAudio)
==== Controls ====
Left/Right Arrow - Walk
Up Arrow - Jump/Push Button/Enter Door
Z - Transform
R - Restart (Use if you get stuck)
Esc - Quit (Use if you just cannot handle one more second of my game)
==== ====
This game doesn't really have a story. I could make one up though if you like! *ahem*
Welcome to the Toyhouse! "Where are all the toys," you ask? Uhhhh.... Erm.... You are a girl and you have the power to transform into a TERRIFYING MONSTER in a single thought! Wowza! Journey through the Toyhouse to nowhere in particular! Will the girl EVER get home? Does she even have a home? Is Toyhouse her home!? Why does she even turn into a monster? All these questions will be answered.... probably never!
==== Fun Facts! ====
- Chicken Girl's standing sprite takes up a total of 449 BYTES!
- The girl's not actually a chicken.
- The girl's intended run cycle was supposed to be her prancing around all cute! But I couldnt' stop seeing her as a chicken due to her chunky arms, flapping motion and her dress (looked a bit like she had a little duck tail)!
- I really wanted to shade Chicken Girl better and give her a much smoother 8-frame animation but didn't really have the time to.
- Well, same thing for the Jellyfish (?) Monster really! I wanted to make all the animations super-pretty!
- Chicken Girl's hair accessory was supposed to signify her Monster form's eyeballs but, when it came to drawing the monster, having spherical eyeballs just made her look really really silly.
- Chicken Girl has a slightly more devious look on her face when she moves.
- Though it was completely unintentional, the Jellyfish Monster form reminds me a lot of the animals from the game 'Shantae' on the GameBoy Color, which was animated by some of my favourite artists! ❤
- I came up with the name in literally a minute because the time was up and I had to export it right then so I had to quickly name it SOMETHING! ....ANYTHING!
- Although the game is quite glitchy, this is the smoothest Ludum Dare I've ever done!
==== Update ====
Just quickly updated a couple of tiny things:
- Altered the Transformation cooldown to be a bit longer so you wouldn't accidentally switch back and forth between modes with a keypress!
- Music now switches back to the Human mode music upon entering a GOAL door as the Monster.
In this game, you are a small girl, so some very irritating 'people' (big blocks) tend to really get in your way! So, transform into your monster-self to scare them off!
Just advance through the levels until you reach the end! I really hope you enjoy my little game!
(Catch me on Twitter: @LevieDAudio)
==== Controls ====
Left/Right Arrow - Walk
Up Arrow - Jump/Push Button/Enter Door
Z - Transform
R - Restart (Use if you get stuck)
Esc - Quit (Use if you just cannot handle one more second of my game)
==== ====
This game doesn't really have a story. I could make one up though if you like! *ahem*
Welcome to the Toyhouse! "Where are all the toys," you ask? Uhhhh.... Erm.... You are a girl and you have the power to transform into a TERRIFYING MONSTER in a single thought! Wowza! Journey through the Toyhouse to nowhere in particular! Will the girl EVER get home? Does she even have a home? Is Toyhouse her home!? Why does she even turn into a monster? All these questions will be answered.... probably never!
==== Fun Facts! ====
- Chicken Girl's standing sprite takes up a total of 449 BYTES!
- The girl's not actually a chicken.
- The girl's intended run cycle was supposed to be her prancing around all cute! But I couldnt' stop seeing her as a chicken due to her chunky arms, flapping motion and her dress (looked a bit like she had a little duck tail)!
- I really wanted to shade Chicken Girl better and give her a much smoother 8-frame animation but didn't really have the time to.
- Well, same thing for the Jellyfish (?) Monster really! I wanted to make all the animations super-pretty!
- Chicken Girl's hair accessory was supposed to signify her Monster form's eyeballs but, when it came to drawing the monster, having spherical eyeballs just made her look really really silly.
- Chicken Girl has a slightly more devious look on her face when she moves.
- Though it was completely unintentional, the Jellyfish Monster form reminds me a lot of the animals from the game 'Shantae' on the GameBoy Color, which was animated by some of my favourite artists! ❤
- I came up with the name in literally a minute because the time was up and I had to export it right then so I had to quickly name it SOMETHING! ....ANYTHING!
- Although the game is quite glitchy, this is the smoothest Ludum Dare I've ever done!
==== Update ====
Just quickly updated a couple of tiny things:
- Altered the Transformation cooldown to be a bit longer so you wouldn't accidentally switch back and forth between modes with a keypress!
- Music now switches back to the Human mode music upon entering a GOAL door as the Monster.
Ratings
| Coolness | 33% | 1842 |
| Overall | 3.24 | 365 |
| Audio | 4.05 | 26 |
| Fun | 2.95 | 514 |
| Graphics | 3.62 | 211 |
| Humor | 3.29 | 210 |
| Innovation | 3.10 | 402 |
| Mood | 3.56 | 147 |
| Theme | 3.33 | 513 |
But it's a promising start. The player graphics are cute and the way the music changes when you're a monster is a nice touch.
I'm really sorry about the collision problems too! In retrospect, I don't think I really focused on the programming side of it as much as I should have done. I put in the collision/chasing coding and thought 'Eehh.... It functions, I suppose!' It seems like the collision results in freezes a lot more often than I anticipated it would too, which isn't great!
Nice work
Still cool game and neat concept!
The graphics are pretty cute and, together with the soundtrack, it gives that feeling of an old Sega Genesis game.
With more work you could turn this into a nice tribute to 16-bit games. You already have some base plot that fits the style, so it's got potential. :D
Cheers! :)