Gravaiduim by Codmen4000

[raw]
made by Codmen4000 for Ludum Dare 55 (JAM)

Gravaiduim (Pronounced Grav-aid-ee-um) is a game where you play as a Gravity Golem. Finally awakened, you must find your origins and most importantly, find purpose.... (The game does not tell you any of this. I just wanted to put a little origin story in.)

Ratings

Overall 1161th 2.8⭐ 22🧑‍⚖️
Fun 1153th 2.625⭐ 22🧑‍⚖️
Innovation 935th 2.975⭐ 22🧑‍⚖️
Theme 1081th 2.875⭐ 22🧑‍⚖️
Graphics 1028th 2.7⭐ 22🧑‍⚖️
Audio 752th 2.45⭐ 22🧑‍⚖️
Humor 721th 2.789⭐ 21🧑‍⚖️
Mood 1136th 2.684⭐ 21🧑‍⚖️
Given 23🗳️ 18🗨️

Feedback

LeanJukes
16. Apr 2024 · 00:20 UTC
Interesting concept! I feel like having the push/pull be stronger and more explosive might make kills more satisfying.
Marin Davys
16. Apr 2024 · 00:42 UTC
Cool idea! I think there's plenty of room to expand on this but I think it's a strong concept and the execution is solid enough.
TROGDOR 20X6
16. Apr 2024 · 00:58 UTC
Not a bad idea but the physics are a little hard to work with. I think you need to cheat the physics somewhat so that the rocks snap more strongly, almost as strongly as if they were attached to your cursor. The pull is too weak, you can't run at full speed while carrying a rock. It was much easier to just trick the enemies into running into rocks instead.

Also, somehow hit a bug where I got stuck in a wall, and no esc key to get out of it:

![bug1.png](///raw/744/34/z/62f0a.png)
ecb
16. Apr 2024 · 01:38 UTC
Wish I didn't run so fast. Maybe because I have a 4k monitor?
🎤 Codmen4000
16. Apr 2024 · 05:07 UTC
@ecb, Yes, it does that. It uses a frame-rate scaler in Unity, so I think it would be how fast your
computer is not the monitor.

@trogdor-20x6 Yeah, sorry about that. All my games do that for some reason. It might problem with unity, but I think it's 'cause I don't make the walls thick enough..
SayuriNyooko
17. Apr 2024 · 13:06 UTC
I wish the enemies wouldn't move so fast because I couldn't realize where they were to strike them. Anyway, the game is cool, the visuals are nice, good work!
Prismapunch
26. Apr 2024 · 20:43 UTC
I liked running through the dungeon with a small army of rocks and smacking people, the attraction mechanic is way more fun to slingshot things than repelling them, although I'm sure if you time it right

Some messed up graphics, but nothing too bad. Saw a familiar face in here...![Gravaidium_OerZy2saj6.png](///raw/4bf/14/z/64d29.png)
joe40001
27. Apr 2024 · 06:19 UTC
Unfortunately it's quite easy to clip out of bounds and once out you can't get back in. Anyway played a few times until I got to the end. Interesting idea. Decent art. Good effort.
Utopia
28. Apr 2024 · 21:13 UTC
Well the enemies can kill each other.. The sound sometimes works abnormally, but overall interesting idea and great gameplay!
funemaker
29. Apr 2024 · 01:59 UTC
Nice job!