Lime's Labyrinth by Turncoda

[raw]
made by Turncoda for Ludum Dare 55 (JAM)

gameplay.gif

controls

  • arrow keys to move
  • number key 1: use chalk to draw circle
  • number key 2: use red book to summon familiar
  • number key 3: use green book to summon familiar
  • number key 4: use blue book to summon familiar
  • r to restart

notes

  • this is a turn-based roguelike. all enemies move after you. all familiars move after enemies.
  • to summon, you must be standing next to a circle.
  • the game is unfinished. there is no win condition and it will be frustrating to play.

credits

  • art by mushyroom
  • programming by turncoda

changelog

  • 7:16pm bugfix1: remove test creatures from beginning of the game

Ratings

Given 0🗳️ 0🗨️

Feedback

JamieOK
17. Apr 2024 · 11:59 UTC
Fun idea with the turn-based summoning, it feels like chess or other similar board games. I have to say it feels a bit too hard :sweat_smile: the enemy pathfinding is good enough to follow you perfectly, and often times the delay in drawing a circle then moving means an enemy is standing on your circle, which stops you from summoning help.
A fun idea and quick to replay, just wish I was able to get a bit further :smile:
Arti Dev
17. Apr 2024 · 17:47 UTC
Loved the concept, but it's too hardcore for me.
For example, monster is at the neighbouring cell. Fighting them is the only way to continue. If I have less hp than them, then it's a defeat.