Cubic Showdown by Rewzu

[raw]
made by Rewzu for Ludum Dare 55 (COMPO)

Images:

Cubic<em>Showdown</em>1.jpg Cubic<em>Showdown</em>2.jpg Cubic<em>Showdown</em>3.jpg Cubic<em>Showdown</em>4.jpg

​About:

Cubic Showdown is a Compo game made for Ludum Dare 55.

A deathmatch for cubes.

How to play:

  • Find an opponent
  • Summon weapon of your choice
  • Summoning weapons requires energy
  • Energy replenishes over time
  • Weapons shoot automatically
  • All projectiles deal area damage
  • Avoid projectiles from enemy weapons
  • Have fun!

Default controls:

  • Mouse move - Look around
  • Mouse scroll wheel - Change look sensitivity
  • WASD/Arrows - Move
  • Space - Jump
  • 1/2/3 - Summon weapon

Have fun! :star::star::star::star::star:

Ratings

Overall 296th 2.976⭐ 23🧑‍⚖️
Fun 233th 3.167⭐ 23🧑‍⚖️
Innovation 326th 2.595⭐ 23🧑‍⚖️
Theme 327th 2.619⭐ 23🧑‍⚖️
Graphics 304th 2.69⭐ 23🧑‍⚖️
Audio 250th 2.65⭐ 22🧑‍⚖️
Humor 252th 2.333⭐ 23🧑‍⚖️
Mood 320th 2.525⭐ 22🧑‍⚖️
Given 56🗳️ 13🗨️

Feedback

magnusfurcifer
15. Apr 2024 · 03:07 UTC
The concept of summoning weapons and then having to time your aim is interesting, I don't think I've ever seen anything like that before, but it definitely requires some getting used to! I got wrecked pretty hard at the beginning haha

I don't think I nailed a single enemy with the rail gun, but I did start to get some pretty good strafing strats down with the first weapon.
zoranac
17. Apr 2024 · 23:09 UTC
Wish there was some sort of score and sensitivity option, but the game was fun and quite hard.
🎤 Rewzu
19. Apr 2024 · 21:23 UTC
@zoranac There actually is an option to change the sensitivity - Use your scroll wheel. :D
Unfortunately, the game does not tell you about it.
zoranac
19. Apr 2024 · 21:43 UTC
Good to know, I must have missed it, thanks!
Voidsay
28. Apr 2024 · 15:30 UTC
As I was thinking to myself how unfortunate it is that there isn't a sensitivity option I discovered that there is! It was great fun playing, especially after turning the sensitivity down a bit. It's a bit sad that the cooldown for the more advanced weapons is so long. Having to waiting such a long time only to miss, cause I can't aim :neutral_face:. Would be cool if the energy meter started full after you've been killed.
RhysT
28. Apr 2024 · 15:35 UTC
Nicely done, aiming feels a bit rough though. Not knowing when the shot is coming is interesting but not really great gameplay wise.
CiaranW
28. Apr 2024 · 15:48 UTC
Nice entry! I really struggled to use anything except the first weapon, and its a shame there was no score given at the end, but the jumping around felt good and the enemies were really fun to attack because the movement was so fluid.
ildfuglen
28. Apr 2024 · 16:07 UTC
It was really hard to aim in this game, but I did enjoy it. Great work!
Tesseract
28. Apr 2024 · 16:15 UTC
This was a fun game, thanks for making it.
henk
28. Apr 2024 · 16:30 UTC
I'm really awful at this, but there's no score, so I can pretend I'm actually really good at this.

Overall very fun, even if it's lacking some music or a score. I think the flashy bullets add a lot, and the
little hopping animation the cube does is funny as well. It'd be a great to be able to play something like this against friends who are equally bad at it, rather than NPCs that keep owning me :P.
PatteDeCanaard
28. Apr 2024 · 17:08 UTC
The game is quite dynamic. I like the glow of the projectiles, and I'm surprised by the enemy AI, which is, I think, rather good for a game made in a jam. Adding a score would be great to make the game a bit more challenging. Well done !
Petr Vejchoda
28. Apr 2024 · 17:08 UTC
I stood no chance against those pesky enemy cubes.
CaptAndrey
28. Apr 2024 · 17:43 UTC
Fast pace is cool, but it's frustrating not having enough info and making accurate shots is tough. Graphics and audio are alright, but it needs more theme and innovation. Adding some guidance would help a lot.
ne_mene
28. Apr 2024 · 18:33 UTC
Cool concept, btw when you have a sound that is being played often you can randomize the pitch to make it seem more varied (or add multiple sounds)
🎤 Rewzu
29. Apr 2024 · 00:32 UTC
@ne-mene There already is some variation in pitch and in volume. I guess the difference might be too small. Multiple audio samples would surely help. :D
mitur
04. May 2024 · 13:02 UTC
Those are some sharpshooting cubes :black_large_square:

Good job!