God Awakener by WegPast
:warning: *Use Itch.Io version for better comfort or go *fullscreen if you want to play the LDJam embedded version here **:warning:
(You can still download the first zip.archive here though...)
Ages-old (tiny) god creature's life is not that easy...
Who said gods need to be huge ? This frog-like one have slept for too long and need to be awaken ! By pure luck, tiny elementals creatures have enter his body to help him, but they need guidance.
Try to wake up this old god by renewing the circle of elemental life inside his majestic body.
ps: You should read the instructions and read the tutorial first...
Instructions
- A/Q : Select rock elemental bait (repulse forest elementals)
- Z/W : Select your water elemental bait (repulse rock elementals)
- E : Select your forest elemental bait (repulse water elementals)
- Left click: Use your selected bait (hold to see range of bait, release to bait/repulse)
- Right click : Drag camera view
- Scroll : Zoom (3 levels)
Tutorial
Elementals creatures run without supervision, they make their own decisions and go where they want. Try to bait or repulse them where you want to !
Rock | Water | Forest
:-------------------------:|:-------------------------:
|
| 
Three points of interest to notice :
- Elemental's Hive : Reproduction site, where elemental creatures come to life with the help of their tribe (Spawn new elemental at a given rate and given probability) !
- Elemental's Pool : Drain the energy of elemental creatures to awaken ancestral magic (Awaken the god and give you bonus) !
- Elemental's Tomb : Elemental come here at the end, given their life and give birth to new being (Spawn new elemental type)!
Use in-game information to awake completely your god !
Cheats
Read this to know every information you can find by yourself playing the game
Sprite | Name | Description
:-------------------------:|:-------------------------:
| Rock Elemental's Hive | Spawn rocky elemental at a given rate (even if no elemental are on it)
| Water Elemental's Hive | Spawn water elemental at a given rate if water elementals are on it (probability go higher with number of elemental on the Hive)
| Forest Elemental's Hive | Spawn forest elemental at a given rate if forest elementals are on it (probability go higher with number of elemental on the Hive)
| Rock Magic Pool | Increase the transformation ratio of rock elementals to water elementals, Allow you to complete the Waking-up of the god
| Water Magic Pool | Increase the transformation ratio of water elementals to forest elementals, Allow the god to breath
| Forest Magic Pool | Increase all population limit of all elemental kind, allow the god to walk
| Rock Tomb | Convert rock elementals to a water one with a given ratio
| Water Tomb | Convert water elementals to a forest one with a given ratio
| Forest Tomb | Convert forest elementals to a rock one with a given ratio
With enough elementals on each kind of pool, the god will be completely awaken !
Credits
- Game design, code, graphism, sound effects : Quasar Shrine team (@wegpast, @arktas, @lut1n)
- Music : @freego
- Fonts : Cyborg-Sister and Digital-Disco
Tools
- Pixel art : Aseprite
- Game engine : Unity
- Coding : Visual Studio Code
- Brainstorming : Excalidraw
- Sound effects : Chiptone
- Music : (need @freego to tell me xD)
Updates
GodAwakener - V1.1 (2024/10/08 - 3:59)
- Fixing typos
- Tweaking volume to avoid ear bleeding
- Minor tweaks and fixes
GodAwakener - V1.2 (2024/10/08 - 14:40)
- Just fixing resolution settings so it can roll on LDJam website embedded
- Repacking the app like said in the Embedding Guide... I should have RTFM in the first time... sorry :/
GodAwakener - V1.3 (2024/10/09 - 00:00)
- Fixed a bug that was greatly unbalancing the game !!
- Fixed a particle effect that was not appearing, confusing (even more) the player...
Special thanks to :
- WegPast for DA and support giving life to Bernard the weird ugly frog-god
- Lut1n for code and seed eating
- Arktas for code and his sick child
- Extra Team for the moody music

| Itchi.io | https://wegpast.itch.io/god-awakener |
| Original URL | https://ldjam.com/events/ludum-dare/56/godawakener |
Ratings
| Overall | 810th | 3.274⭐ | 33🧑⚖️ |
| Fun | 1028th | 2.532⭐ | 33🧑⚖️ |
| Innovation | 352th | 3.532⭐ | 33🧑⚖️ |
| Theme | 490th | 3.742⭐ | 33🧑⚖️ |
| Graphics | 581th | 3.617⭐ | 32🧑⚖️ |
| Audio | 391th | 3.419⭐ | 33🧑⚖️ |
| Mood | 608th | 3.448⭐ | 31🧑⚖️ |
| Given | 16🗳️ | 41🗨️ |
But time running by and some technical difficulties (like Git given up on us...) forced us to drastically decrease the scope :slight_frown:
@memz We focused on the "creatures" part more than on the "tiny" part of theme. To make something look like a creature it had to move on its own. So you can only "influence" them, not fully control them. Tiny is just a relative size, so we added those creature into another one that is a frog-sized weird creature :)
Thanks for playing !
But the most important information is missing: how to assign workers? There are Minions right on top of the Walking thing and it says 0 workers.
Also with all those things so close to one another I don't know how the working thing .. well .. works. xD
It's not about a tutorial but more about what inputs are even possible and feedback on what is happening. I need to see what my minions are doing. I need to see how much lifetime they have left. I moved them around for a while, which was already tedious beacuse clicks are not recognized every time (is there a cooldown on the bell?) and then they just disappeared. :/
This game needs so much more feedback on what's happening. Those numbers aren't a replacement for proper feedback. There has to be a Sound + Visual Effect when someone starts working, and a SFX+VFX when someone stops working and a SFX+VFX when someone dies or converts or spawns. Without proper feedback it is impossible to understand the game, even if you would provide a proper ingame tutorial.
Cool art though !
@yeouseong Bernard, the tiny ancient god turtle-frog-like thanks you !
@guiik They do not ignore you but are really not compliant :p By the way, we found out there was a big bug that were repulsing part of the creatures and fixed it last night (it was a too big mistake to not be fixed...) it may be easier now :)
In general, I like the idea of waking up an ancient god from a deprivation with all the rituals and preparations. Or the idea of starting a complex engine and mechanism following some cryptic and obscure instructions. So I see what you are trying to achieve here. May be I should play version 1.3. I downloaded 1.1 but it had index.html which I can not run on windows.
On my second try after I read all the instructions I was trying to keep rock elementals in tree spawning zone and tree elementals in water spawning zone but it did not help too.
Here is my first playtest:
https://youtu.be/dY_lc_LbVr4
Was determined to win since the art and music really sucked me in. I think the issue for me was that the forest elementals would go to their tomb and transform into rock at a far greater rate than the other elementals, and the rock elementals took so long responding to my pings that by the time I get enough at the rock pool all my forest elementals were gone. This made it extremely challenging to have enough of all 3 in the right places at the right time. I wish they would listen to me haha! Overall you guys have a very unique concept with a really strong theme, great work!
And I totally agree with you for the more organic tutorial part. That was what we had in mind first but didn't have time to implement it :/
@rosypenguin Well done ! Thanks for playing :)
I see now that the game's mechanics and how everything works is detailed in the game description, but honestly I had fun experimenting and discovering the behaviour of everything. It was really fun getting a swarm of each critter to the center to awaken the god!
Love the art, love the music and vibes and enjoyed the heck out of playing to the end! Great job!
@cliff-coffee They are **Tiny Creatures**, they do not behave always like you want :stuck_out_tongue_winking_eye:
@arthur-sauer Thanks for playing ! But it strange for your keyboard, we too are using AZERTY keyboard and no problem through the Jam :thinking: I'll look into it.
@nazariglez Thanks ! We wanted to add more "lore" pieces like elementals creatures noises, more (and better) animations for the host creature and so on, but we didn't manage our time well and had to cut a lot of things off. It's so frustrating :sob: