God Awakener by WegPast

[raw]
made by WegPast for Ludum Dare 56 (JAM)

:warning: *Use Itch.Io version for better comfort or go *fullscreen if you want to play the LDJam embedded version here **:warning:

(You can still download the first zip.archive here though...)

Ages-old (tiny) god creature's life is not that easy...

Who said gods need to be huge ? This frog-like one have slept for too long and need to be awaken ! By pure luck, tiny elementals creatures have enter his body to help him, but they need guidance.

Try to wake up this old god by renewing the circle of elemental life inside his majestic body.

ps: You should read the instructions and read the tutorial first...

Instructions

  • A/Q : Select rock elemental bait (repulse forest elementals)
  • Z/W : Select your water elemental bait (repulse rock elementals)
  • E : Select your forest elemental bait (repulse water elementals)
  • Left click: Use your selected bait (hold to see range of bait, release to bait/repulse)
  • Right click : Drag camera view
  • Scroll : Zoom (3 levels)

Tutorial

Elementals creatures run without supervision, they make their own decisions and go where they want. Try to bait or repulse them where you want to !

Rock | Water | Forest :-------------------------:|:-------------------------: rock<em>elem.png | water</em>elem.png | forest_elem.png

Three points of interest to notice :

  • Elemental's Hive : Reproduction site, where elemental creatures come to life with the help of their tribe (Spawn new elemental at a given rate and given probability) !
  • Elemental's Pool : Drain the energy of elemental creatures to awaken ancestral magic (Awaken the god and give you bonus) !
  • Elemental's Tomb : Elemental come here at the end, given their life and give birth to new being (Spawn new elemental type)!

Use in-game information to awake completely your god !

Cheats

Read this to know every information you can find by yourself playing the game

Sprite | Name | Description :-------------------------:|:-------------------------: rock<em>hive.png | Rock Elemental's Hive | Spawn rocky elemental at a given rate (even if no elemental are on it) water</em>hive.png | Water Elemental's Hive | Spawn water elemental at a given rate if water elementals are on it (probability go higher with number of elemental on the Hive) forest<em>hive.png | Forest Elemental's Hive | Spawn forest elemental at a given rate if forest elementals are on it (probability go higher with number of elemental on the Hive) rock</em>pool.png | Rock Magic Pool | Increase the transformation ratio of rock elementals to water elementals, Allow you to complete the Waking-up of the god water<em>pool.png | Water Magic Pool | Increase the transformation ratio of water elementals to forest elementals, Allow the god to breath forest</em>pool.png | Forest Magic Pool | Increase all population limit of all elemental kind, allow the god to walk rock<em>tomb.png | Rock Tomb | Convert rock elementals to a water one with a given ratio water</em>tomb.png | Water Tomb | Convert water elementals to a forest one with a given ratio forest_tomb.png | Forest Tomb | Convert forest elementals to a rock one with a given ratio

With enough elementals on each kind of pool, the god will be completely awaken !

Credits

  • Game design, code, graphism, sound effects : Quasar Shrine team (@wegpast, @arktas, @lut1n)
  • Music : @freego
  • Fonts : Cyborg-Sister and Digital-Disco

Tools

Updates

GodAwakener - V1.1 (2024/10/08 - 3:59)

  • ​Fixing typos
  • Tweaking volume to avoid ear bleeding​
  • Minor tweaks and fixes

GodAwakener - V1.2 (2024/10/08 - 14:40)

  • ​Just fixing resolution settings so it can roll on LDJam website embedded
  • Repacking the app like said in the Embedding Guide... I should have RTFM in the first time... sorry :/

GodAwakener - V1.3 (2024/10/09 - 00:00)

  • Fixed a bug that was greatly unbalancing the game !!
  • Fixed a particle effect that was not appearing, confusing (even more) the player...

Special thanks to :
- WegPast for DA and support giving life to Bernard the weird ugly frog-god - Lut1n for code and seed eating
- Arktas for code and his sick child
- Extra Team for the moody music

bernard.png

Ratings

Overall 810th 3.274⭐ 33🧑‍⚖️
Fun 1028th 2.532⭐ 33🧑‍⚖️
Innovation 352th 3.532⭐ 33🧑‍⚖️
Theme 490th 3.742⭐ 33🧑‍⚖️
Graphics 581th 3.617⭐ 32🧑‍⚖️
Audio 391th 3.419⭐ 33🧑‍⚖️
Mood 608th 3.448⭐ 31🧑‍⚖️
Given 16🗳️ 41🗨️

Feedback

Frostbeak
08. Oct 2024 · 13:56 UTC
Hey, I really like this concept, in my ideal version it would involve controlling the little to operate different mechanisms to suit the situation the main body is in in order to overcome obstacles. Really good job tho!
Memz
08. Oct 2024 · 13:59 UTC
The game was a bit confusing to get into and I wound up having to scroll down the page to read the instructions. All together, I like the innovation of not having direct control, but it seemed to run very poorly. The audio was pleasant, and the art was interesting. The theme seems to have been added into the idea part way through, but it does take it into account with visuals.
rincat
08. Oct 2024 · 14:08 UTC
I tried for a while, but I still don't understand how the game works
🎤 WegPast
08. Oct 2024 · 14:11 UTC
@frostbeak We ran out of time (as usual...) but in the full game design you had 2 more creature type and had to use theme to make the host creature move. The host would arrive in different spot, changing the way it inner body function and changing thing like path way, locked interactive area and so on. And the final goal was to make the host creature crawl out of its cave (it was in a cave in earlier design) to desolated world. It would then Scream and spring and life would came back to this world.
But time running by and some technical difficulties (like Git given up on us...) forced us to drastically decrease the scope :slight_frown:

@memz We focused on the "creatures" part more than on the "tiny" part of theme. To make something look like a creature it had to move on its own. So you can only "influence" them, not fully control them. Tiny is just a relative size, so we added those creature into another one that is a frog-sized weird creature :)

Thanks for playing !
🎤 WegPast
08. Oct 2024 · 14:13 UTC
@rincat yes there a lack of proper organic tutorial and some little fix/tweaks are needed
Mikeandtherest
08. Oct 2024 · 14:34 UTC
Nice game, but it was very tricky to get the gist of it, and at the beginning it was a bit frustrating even, since I did not know what to do. Had to read the instructions twice. Otherwise, nice sounds, very interesting graphics and overall a cool experience ;)
LDJam user 0
08. Oct 2024 · 15:23 UTC
Is there a way to win? I kinda understood what does what and how to spawn certain kinds of things, I checked with the cheat sheet after a while and I already knew most of the stuff.

But the most important information is missing: how to assign workers? There are Minions right on top of the Walking thing and it says 0 workers.
Also with all those things so close to one another I don't know how the working thing .. well .. works. xD

It's not about a tutorial but more about what inputs are even possible and feedback on what is happening. I need to see what my minions are doing. I need to see how much lifetime they have left. I moved them around for a while, which was already tedious beacuse clicks are not recognized every time (is there a cooldown on the bell?) and then they just disappeared. :/

This game needs so much more feedback on what's happening. Those numbers aren't a replacement for proper feedback. There has to be a Sound + Visual Effect when someone starts working, and a SFX+VFX when someone stops working and a SFX+VFX when someone dies or converts or spawns. Without proper feedback it is impossible to understand the game, even if you would provide a proper ingame tutorial.
Yeouseong
09. Oct 2024 · 06:37 UTC
It was very tricky to get the gist of it but design wise it's super good and unique! I can't get over how awesome that "turtle?" is.
Guiik
09. Oct 2024 · 11:21 UTC
I tried for a while but I could not figure out how to tell your elemental creatures to go where you want, it looks like they ignore me ^^
Cool art though !
🎤 WegPast
09. Oct 2024 · 21:36 UTC
@mikeandtherest we tried our best to compensate our lack of organic tutorial (that we had in mind but because of lack of time we didn't add) by a good amount of instructions. But yeah, it is not the easiest game to learn to play...
@yeouseong Bernard, the tiny ancient god turtle-frog-like thanks you !
@guiik They do not ignore you but are really not compliant :p By the way, we found out there was a big bug that were repulsing part of the creatures and fixed it last night (it was a too big mistake to not be fixed...) it may be easier now :)
JuanRod707
10. Oct 2024 · 02:24 UTC
Very interesting concept, I love the idea of micromanaging a giant beast/machine inner workings. I think the game is a bit confusing or some feedback is missing. Either way, I'd love to see this concept explored further. Great job!
deadjolly
10. Oct 2024 · 03:32 UTC
Game felt confusing but I eventually figured out how to lead the little guys around a bit. Still couldn't really tell how to accomplish the objectives though. The music was super chill, I really enjoyed it. The bell sounds almost worked, but the high pitched one got a little grating. Pretty cool art, the animations were well done and the zoom out effect was super neat! Nice job!
icxon
10. Oct 2024 · 06:00 UTC
I think the game would benefit from having some direct instructions, e.g. bring 5 rock guys here, keep 3 tree elementals here for 15 seconds and etc. Like mini quests or timed events. Otherwise I feel like I see no progression despite things happening on the screen - numbers are changing, units are moving, elementals are spawning. I just have a hard time understanding how I am affecting it.

In general, I like the idea of waking up an ancient god from a deprivation with all the rituals and preparations. Or the idea of starting a complex engine and mechanism following some cryptic and obscure instructions. So I see what you are trying to achieve here. May be I should play version 1.3. I downloaded 1.1 but it had index.html which I can not run on windows.

On my second try after I read all the instructions I was trying to keep rock elementals in tree spawning zone and tree elementals in water spawning zone but it did not help too.

Here is my first playtest:

https://youtu.be/dY_lc_LbVr4
rosypenguin
10. Oct 2024 · 18:41 UTC
![godawakener.png](///raw/486/z/687ce.png)
Was determined to win since the art and music really sucked me in. I think the issue for me was that the forest elementals would go to their tomb and transform into rock at a far greater rate than the other elementals, and the rock elementals took so long responding to my pings that by the time I get enough at the rock pool all my forest elementals were gone. This made it extremely challenging to have enough of all 3 in the right places at the right time. I wish they would listen to me haha! Overall you guys have a very unique concept with a really strong theme, great work!
🎤 WegPast
10. Oct 2024 · 21:08 UTC
@icxon I added a windows build of the v1.1 on Itch.io :)
And I totally agree with you for the more organic tutorial part. That was what we had in mind first but didn't have time to implement it :/

@rosypenguin Well done ! Thanks for playing :)
LarrySeinfeld
11. Oct 2024 · 00:00 UTC
Yes! This is what I've been looking for in this jam! This is weird, otherworldly stuff, and I love it!

I see now that the game's mechanics and how everything works is detailed in the game description, but honestly I had fun experimenting and discovering the behaviour of everything. It was really fun getting a swarm of each critter to the center to awaken the god!

Love the art, love the music and vibes and enjoyed the heck out of playing to the end! Great job!
Cliff Coffee
11. Oct 2024 · 00:12 UTC
Interesting gameplay that reminds me of Reus. Trying to herd the elementals is hard when they keep turning back and not listening, getting hung up on pathing perhaps. I lost my patience with them after a while and came back to it after a break - then got frustrated with them again.
Arthur SAUER
11. Oct 2024 · 07:58 UTC
i like it! i had trouble with my AZERTY keyboard at first but i think i still managed to play! good job it was cool :o
Nazariglez
11. Oct 2024 · 09:52 UTC
I really liked the concept of guiding elementals to wake the ancient god! The pixel art and music were great and set a nice atmosphere. Controlling the elementals was a bit tricky since they didn’t always cooperate, but overall, it was fun. Gj!
Exa
12. Oct 2024 · 11:05 UTC
Omg so beautiful!!
🎤 WegPast
12. Oct 2024 · 15:00 UTC
@larryseinfeld, @exa Haha, glad you liked it ! :smile:

@cliff-coffee They are **Tiny Creatures**, they do not behave always like you want :stuck_out_tongue_winking_eye:

@arthur-sauer Thanks for playing ! But it strange for your keyboard, we too are using AZERTY keyboard and no problem through the Jam :thinking: I'll look into it.

@nazariglez Thanks ! We wanted to add more "lore" pieces like elementals creatures noises, more (and better) animations for the host creature and so on, but we didn't manage our time well and had to cut a lot of things off. It's so frustrating :sob:
Andriana Mantidfly
13. Oct 2024 · 05:15 UTC
I really liked the graphics and the atmosphere of the game
eugene-b
13. Oct 2024 · 12:59 UTC
game looks very pleasant and deep in terms of design. Well done!
bigwhiteshogun
14. Oct 2024 · 17:06 UTC
Sadly something wrong is happening with the game on my PC. I can't play in fullscreen mode because of massive frame drop, also when I zoom in the creatures stop responding to my pings, especially plant ones. They always just run towards the tree and despawn spawningi even more earth elementals. I try it later on my laptop and see if that changes anything. So far though I love the art and the music, combined together they game this really odd worldly atmosphere I really dig!
🎤 WegPast
14. Oct 2024 · 19:07 UTC
@bigwhiteshogun thanks for giving-it a try ! That's a weird behavior you're having there on you PC. Did you test the HTML5 version or the 1.1 standalone version I've provided some times ago ?
SCSDww
15. Oct 2024 · 08:44 UTC
what a frog?
Mardood
18. Oct 2024 · 19:46 UTC
Lovely art! Really like the frog god thing. I might be stupid because I didn't really know what to do though!
smiley405
22. Oct 2024 · 20:04 UTC
It took me a while to figure it out the gameplay but after that I loved it. I wished there was a in-game tutorial at the beginning just to navigate around. But really a nice game concept and a beautiful pixel art.