Catch The Creatures by Dan_Nik_SG
In this open-world adventure, you are a clever courier cat with a knack for stealth and precision. Take on quests, deliver important packages to the house. But there's more to the journey—wild creatures roam the world, and as a nimble feline, you can catch them if you're stealthy enough. Use SPACE to slip into stealth mode, sneaking up from behind without spooking them. Get close enough, and with a quick click of the LEFT MOUSE BUTTON, you’ll have them caught! Will you become the ultimate courier cat, mastering both delivery and the hunt?
Controls W A S D
SPACE - enter stealth mode LEFT MOUSE CLICK - Take quests, deliver the package, catch the creatures

| Play on itch | https://dannikunity.itch.io/catch-the-creatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/catch-the-creatures |
Ratings
| Overall | 811th | 3.271⭐ | 26🧑⚖️ |
| Fun | 681th | 3.239⭐ | 25🧑⚖️ |
| Innovation | 916th | 2.761⭐ | 25🧑⚖️ |
| Theme | 621th | 3.583⭐ | 26🧑⚖️ |
| Graphics | 775th | 3.229⭐ | 26🧑⚖️ |
| Mood | 523th | 3.542⭐ | 26🧑⚖️ |
| Given | 64🗳️ | 40🗨️ |
And the main character
it is a good game
Could be due to the simplicity of the game or just me, but I've noticed that I didn't bother to stealth towards the creatures, due to them running into corners.
This is a thing that might need some adjustment for the next time :)
Overall the game is nicely done, with nice music and graphics and it is really relaxing, great job.
We appreciate your feedback!
It was the first work of our artist, and i think as well that he made a great job!
You are right with the creatures issue, it appears due to the size of the map, it is just too small, also the whole trees are counted by the AI as unwalkable, so from the base to the tap they cannot walk. This issue appears due to the work of the AI in unity with 2.5D (it doesn't work in general, i used a custom solution), I just couldn't modify the walkable area of an object, it just counted as a whole unwalkable. The only solution i knew is to make some other objects with invisible sprites, and place them on an object where is should be not walkable, but it was going to take too many time. To make it go throw the trees i think wasn't going to be good as well so it's like lose-lose situation.
Probs to the artist, well done delivering this as their first work here, and probs to the whole team ofc.
Just a short idea: Next time, you could just let the creature go into hiding if you are too obvious, that would prevent the whole corner Problem because the player couldn't chase something hiding. Another option is to let them despawn and respawn after a while.
On the other hand, I picked up all the creatures before seeing the quest panel. A little feedback to indicate that there are contracts available, like an exclamation mark, might be nice. As well as indicating which elements can be interacted with.
(And a little contract to let you know how long it took to complete the contracts, I think that's nice too).
Good game in any case!
I think you could have made map boundaries watery, so the map would be an island. It's just weird to see straight lines on the edges of the map.

We appreciate your feedback, and will consider it for our next games! (;
We appreciate your feedback!
You are right, it's a good idea to make map boundaries watery, but i didn't think about it at the moment sadly
The image made my day ^^
-Consider having the music volume get quieter during stealth. If it did happen, it was unnoticeable to me.
-Consider giving the bees and toadstools some walking noise (like a buzz or a plop).
-As a stretch goal, consider giving each of your three biomes their own sort of ambient noise (birdsong in the woods, gust of wind in the meadow, and the sound of waves on the beach.
-Consider giving the music a B section. It got to the end of the loop and I was ready for a second melodic idea to come in. Also work to make the loop more seamless. :)
While that feedback sounds mostly negative, it's really only because y'all have done some great work otherwise. I had fun! Thanks for making it.