Crucifixion by Lon

[raw]
made by Lon for LD36 (COMPO)
Crucifixion
By Lon Porter
Built with Processing and Processing.js
Released 2016/08/28

For Ludum Dare 36 Competition - Theme: Ancient Technology

Press Space to take a breath before you black out and succumb
to suffocation, but you can only take so many breaths before
blood loss and exhaustion take their toll.
Press c for another crucifixion.

“To talk about a cross in the ancient world would be like talking today
about instruments of torture. Listen to some of the ways people in the
ancient world talked about crucifixion:
Punished with limbs outstretched, they see the stake as their fate;
they are fastened and nailed to it in the most bitter torment, evil
food for birds of prey and grim pickings for dogs.“

“Another Roman writer, Seneca, speaks of the variety of creative options
open to the sadistic executioner: “I see crosses there, not just of one kind
but made in many different ways: some have their victims with head down
to the ground; some impale their private parts; others stretch out their arms
on the gibbet.”
-Two sections from The Gospel and the Cross, by Craig Van Gelder published 1999.

Feedback

acotis
29. Aug 2016 · 02:38 UTC
I'm of two minds about this. On one hand, I read the passages in the description, and I wonder if such a serious topic as crucifixion is appropriately considered in a game whose core mechanic is timing. But on the other hand, I like the simplicity of it, and without a doubt I felt some kind of breathlessness when I tried to last; there was no lack of communication.
franklyn
29. Aug 2016 · 05:43 UTC
Very simplistic game but i somehow like it with the theme you set for it. Nice job!
tonynogo
29. Aug 2016 · 10:38 UTC
A disturbing experience.
mooncalf
31. Aug 2016 · 02:59 UTC
Neat take on the theme. I would like some audio to help me understand what rhythm I am trying to keep.
Robin 'sod off' Field
31. Aug 2016 · 09:19 UTC
A very dark and simple take on the idea, I like it. It's surprisingly interesting to see how long you can wait before taking a breath.
Chris0903
31. Aug 2016 · 14:48 UTC
Oh man, that's dark
rjhelms
03. Sep 2016 · 02:05 UTC
Well, this is gruesome. Amazing how much you're able to do with something so minimal.

Very interesting take on the theme.

The Windows version didn't want to work for me - just loaded to a white window - but the Web version is fine.
Clayblob
04. Sep 2016 · 18:45 UTC
It could use a little more something in order to make the game a bit deeper, right now there isn't much of a goal, but I do like the atmosphere it's created.
charlesbaby
19. Sep 2016 · 13:07 UTC
Thanks for the feedback on mine! Bleak theme >_> Really like the mechanic, though; it was very obvious after the first play-through what the color change indicated, and the animation was incredibly smooth. Makes me want to learn Processing :)
joemid
20. Sep 2016 · 17:55 UTC
Amazing concept! I can't play the web version- will look at the others, but do you plan to fix? Thanks!
🎤 Lon
05. Oct 2016 · 17:41 UTC
@joemid
Thank you for reporting the problem with the web version. I believe I have resolved the problem.